Lulu Build Guide by KraftMac N Steez
Not Updated For Current Season
Not Updated For Current Season
First off, why play Lulu jungle- or even at all? The answer is simple, becuase she is just a boss jungler if you know how to play. You really need to have map awareness and know how to jungle in order to play this build. This guild utilizes Lulu's passive,[/color]Pix, Faerie Companion, and actually works pretty well. Please note: this guide is for EXTREMELY smart players and you NEED to know how to play for this build to work. Also, if you do not like this guide, do not downvote it unless you have tried it out a couple times. One last thing before we get started, it WILL take you a couple of games to learn how to jungle her, and this guide is not the most damaging. AP Lulu can deffinately carry if played right, but cooldowns and lack of sustain are her biggest enemy. With this build, you will have sustain and be able to stay in teamfights. Enjoy!
Early game in the jungle can be really harsh on Lulu as she lacks armor and attack damage. This is easily made up for by her spells which provide a good boost to her damage. Make sure to start at Blue Golems, and GET A HARD LEASH!!! I cannot stress how bad you can screw up when not getting a proper leash and then dying. Even though this build is for DPS Lulu, you need blue first to support yourself due to lack of mana regen items. AFter successfully getting Blue, head over to the wolf camp and slay them all. Next head to wraiths, then doubles, then back to wolves. At this point, you will most likely be out of HP Potions and you should recall. This next item you get will be extremely situational- either boots of speed, or vampyric scepter. I usually choose vampyric scepter as ganks are not very good on Lulu until level 6. Go back into the jungle and start with red, then back to wolves(rinse and repeat). Make sure to always give Blue to your AP carry. Now you should be level 6 with your ultimate: Wild Growth. Go top and help your solo or try ganking bottom. Stay away from mid unless your mid absolutely needs a gank. The only reason for this is that you do not have very much MRes and are a little lacking in the armor department.
Now that you are level 7-9, you should only be keeping the red buff, unless another team meber can use it more efficiently. You should NEVER get blue, always give it to your AP carry or support. Items-wise you should have your Wriggle's Lantern your Zerker's Greives, and your Stinger. Now is your most critical phase in the game, your time to shine. Durring this time, you should be getting as many kills as you can. Even if your team doesn't think you need kills, you DO. They will deffinately change their minds once you sh*t on the enemy team with all of your damage. Not only will you have good sustain with your Wriggles, but will also have decent DPS with Zerker's Greives and Stinger. When you aren't ganking, make sure you are in your jungle farming and possibly thheirs if they aren't jungling(usually each team has a jungler in ranked). Be careful to have map awareness if you invade as it can lead to easy kills for the other team. If you do gat ganked however, you can escape using Flash or whimsy. If they persist, you can even throw your Glitter Lance at them for a nice slow. This is pretty much it for Lulu's mid game, even though it's her most important, it is also really simple.
Now, either you have lost due to an incompetent solo-top, or you guys are dominating towers on both ends. At this stage, you should be close to full build if not there(only because your farm and cheap items) and that means lots of damage. If you have your full build, you will be able to solo dragon(duh!) and also handle Baron Nasher quite easily. You should basically be playing like a Teemo would-except, don't take the team's kills. Once you are full build, you will not have a need for kills/gold advantage. At this stage in the game the objective is simple, push lanes!!!
For Runes, I pick up the standard jungling ones; Armor Pen marks, Armor seals, MRes glyphs, and Armor Pen quints. The reason for this is that Lulu is a Mage/Support and lacks heavily in the armor and mres departments. With these runes and your masteries, you will be able to survive the jungle. Now, Lulu is deffinately NOT the best jungler and requires some Health Potions to do anything productive in the jungle pre Vampyric Scepter. The reason why I jungle her and made this guide is so that others can try this build and maybe have a new veiw on jungling.
For Masteries I choose 21-9-0 for standard jungling masteries. Most people think "WTF, are you ******ed" as soon as they see you going the AD route mastery-wise(if they haven't already when they see you lock-in Lulu jungle). I put 9 into Defense for the extra armor/mres. Nuff said.
For skills, it's pretty simple; max "Q" then "E" then "W" and "R" whenever you can. The reason you max "Q" first, is because of its slow it allows you to land more auto-attacks. Your "E" is good for sheilding and does good damage even without AP. Your "W" is just freaking awesome for getting in extra hits. Other than that, you should be able to figure out what skills to use and in what order.
For jungling, i use a hard leash at blue to help my mana regen as i won;t have any regen items. From there its wolves and so ob as per normal jungle route. Be careful and don;t fight red unless you have at least 2 health potions. I might elborate on this section in the future, but its 2:00 AM and im tired! Stay Classy.