Lux Build Guide by xZeeKz
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Intro - Why to chose this guide
First Guide - Here we go.
You may ask - Why this guide? Is Lux really that OP? Well Lux is extremely OP especially mid-late game. Most of you should know this by now, but if you don't, don't worry - This guide will teach you everything you need to know. Just make sure you have the skill :)
Note - The guide says 492 AP at level 18. I did the calculations and it's more like 728 - Maybe even more.
EDIT - A youtube video will be added soon showing how to use Lux's combo!
Teleport - Teleport is great for getting back to your lane quickly and defending other lanes. Nuff said
Clarity - Lux is very mana hungry when using her abilities - clarity will allow you to stay in the lane longer along with heal and mana pots
WHEN TO PLAY DAMAGE LUX - *****IMPORTANT*****
Carry/Damage Lux is not always appropiate. Lux sometimes isn't needed. You should play Lux when you need a ranged and AP. If your team does not have an AD/DPS you will get focused down and squashed. Support lux should be played when you already have an AP Carry or a midlaner and need to support a Melee champ. Otherwise, grab mid lane and go full out AP.
Lux is a support character (carry) and needs melee's to support her. If this doesn't exist, you will get chopped down in an instant.
These champs are a pain to mid lane with as lux - Malzahar, Ziggs, Kassadin and Morderkaiser - so try not lane against them - if you can (Zigg's isn't so bad. I've played with too many horrible ziggs players).
Lux with heavily attack Masteries? ZeeKz, what are you thinking?! IF this is you, I shall elaborate.
This is a damage guide therefore we take damage masteries and some utility like movement speed and increased clarity etc. 21/0/9. Seeing as you are not playing support and are going for maximum damage output you do not need defense masteries + the fact that Lux is really squishy like Ezreal and health help doesn't much.
- Greater Mark of Magic Penetration: // We use this for Magic Pen, which really helps against those pesky tanks and high MR champs. Also, combined with Void Staff and Sorcerer's Shoes you will be able to increase your damage output.
- Greater Seal of Scaling Mana Regeneration: // Lux is very mana hungry. You will find that if you waste your mana and don't conserve it, you will be out of it when it really matters most. These seals will really help, especially mid-late game to keep your mana levels constant.
- Greater Glyph of Scaling Ability Power: // As an AP Carry you need as much AP as possible. These runes will help
- Greater Quintessence of Ability Power: // More, More, More AP
Pros / Cons
+ // Long Ranged - High Damage Ultimate
+ // Great Ganking Possibilities
+ // Great Poking Abilities
- // Everything Skillshot
- // Extremely Squishy
- // Fairly slow movement speed
- // Not a great escaper
All things aside, if you can master those skillshots and place them correctly, you will be lethal.
Notes about Deathfire and Zhonya's & Lich Bane
Deathfire grasp gives you cooldown reduction and a great active for when your up against those really tanky enemies. You do not need it though and can keep your Mejai's for the extra AP.
Zhonya's is great against a heavy melee team, but can be swapped for Banshee's veil if your being broken down by AP champs.
Lich bane is amazing for lux. The passive is OP with her. You use an ability and you get a basic attack that does your Base Attack Damage + 190 (Passive) + 728 AP. Now that's alot of damage!
LUX = Passive Player
With lux, you need to play very passively. Never be within melee range of an enemy champ and never run into the middle of a team fight. Hover around the edge's, support and team and use that amazing range to attack from afar. When laning stay behind minions and stay out of the enemy range. Most of the time you can outpoke the enemy
How to use Lux's Combo's
LUX'S BURST DEALS A HECK LOAD OF DAMAGE
Lux's combo is simple. Throw a lucent over to them to slow them. Now Snare them with your Q and autoattack (which will activate your passive) - Ulti straight away and one again autoattack whilst exploding your E. They should be dead. If not then try to hit another autoattack. If they aren't dead at least they are off your lane and you get free farm.
Late game, this combo will kill most champs and also snare/slow them for your team mates to help out. Also take advantage of these Three key things
ULTI - Remember that lux's ulti is in a straight line!! If enemy's are retreating or charging in a straight line, a good ulti could get a couple of kills or massive damage on multiple enemies.
PASSIVE - Always, Always take advantage of this. The extra damage is immense and always try to use an ability on an enemy before ulti'ing as it applies the extra damage and also resets it for another auto attack!
Why and when to get Mejai's
Mejai's is a great item for Lux as it gives that extra AP and Cooldown reduction at full stacks. When should you get this? - When you have kills or assists and have a few ganks or are comfortable in your lane. If you are being pushed or killed rush your deathcap instead. This guide goes full out AP as Lux is very squishy and HP will not help much (Unless your supporting).
You can sell it late game and get deathfire - or keep it. It's up to you
Lux early game (Level 1-4/5)
Early game (even with the extra AP from runes and Doran's) you really will do that much damage with your Lucent Singularity. Conserve your mana and don't try to push. Focus on last hitting minions for maximum income. Try to time your recall's if possible so that you can tele back to keep the gold and XP going. Dodge enemy attacks and sit back for XP and Gold.
A good tactic at level 3 - when your Lucent is on stage 2 - is to pop it on the 3 caster minions and one hit them with your auto-attack/passive. By then the front minions should be low on health and you can last hit them
After Level 4 (4/5-11)
Here you're going to want to take advantage of your lucents' range and harrass the enemy. Float it over to them and explode it. If you can - go in for the auto attack. Only use your Q if your are sure it will hit and remember to ulti straight after the autoattack to ensure maximum damage output. One your Ulti is at stage two - the cooldown should be around 58 seconds. You can use this to your advantage, but don't waste it - it could be vital in a gank or teamfight.
Late game you will be very OP - but remember never rush into the middle of a teamfight. Always hover on the edge so that you don't get focused down. Just sit back and watch yourself melt everyone away.
You should be Squashing the enemy team by now and should be praised by your whole team. Ok maybe not that, but hopefully you've learn't a few things and can really do some damage.
This guide is a work in progress, i will be adding newer chapters (When i have time)
Feel free to comment with suggestions, fixes and ideas. Or if i have explained something wrong.
Constructive Criticism would be appreciated, try not to be rude though =(, or i will cry : D