Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I played many champions and ranged champions are my favorite.
Lux has the best abilities in my point of view. You have a 2 second stunn which help you escape a gank, Or help your team to survive a group gank in mid lane e.g.
Then your E is a high range nuke. If youre against ryze, teemo, ashe, or any other ranged you can harras very easy.
You have to make sure you stay alive till level 6. So play very defensive and try to get as much HP off your enemy as you can.. If your lucky he goes back to heal. If not.. wait till you got your ulti and shoot him back to his place.
I almost think Lux is overpowered with the right items.
For the Runes i took magic penetration because you do more damage if your spells penetrate more. Very important.
Next i took Ability power. Because all the other seals aren't important on Lux and mana regen is way to low to benefit from.
At last i took Cooldown Reduction runes. Because the more often you can do damage and use your ulti the better. And your stunn is ready more up and can save your ***.
The spells i use are simple.. you want to stay alive as long as you can. So you want a heal now and then. And stack your Mejais.
So choose Heal and Clarity as spells.
Then your items.
Start with the ring and a HP pot. So you can use your heal only when needed.
Then start farming. If you have your first 1000g go buy the Tear and if you can effort also your boots.
Then go back and farm more. Finish you AA staff first. Then go for pure ability power.
2 days ago i had 20 stacks on lux and was over 800 AP. You will own the game as carry and ulti nuker. Also you can KS alot if you want. Or if needed.
You better KS once or twice and save a teammates *** then getting ganked because a noob wants the kill right?
O... we forgot the W spell... well i dont use it.. only when we push as group mid lane and we jump in.. or getting hit hard. Its like a minor buff. But i think that spell is a waste.