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Lux Build Guide by Elementz

Lux - The Queen of Rainbow Lazers

Lux - The Queen of Rainbow Lazers

Updated on July 15, 2011
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League of Legends Build Guide Author Elementz Build Guide By Elementz 435 61 688,632 Views 193 Comments
435 61 688,632 Views 193 Comments League of Legends Build Guide Author Elementz Lux Build Guide By Elementz Updated on July 15, 2011
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Introduction


***Updated the item build order for a smoother laning phase***

Lux is an extremely fun champion who's somewhat underrated in my opinion. She's got great burst, great range, and some added utility too. This guide will be showing you how I play Lux and hopefully give you guys some insight on this very fun champion ^^

To watch this build in action check out the game I recorded here of it!
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Runes

I run heavy AP per level runes to maximize my burst potential. If you're a smart player and utilize her range with some good positioning you should rarely get caught / killed unless the enemy team makes it there job to dive you and take you out of the game which normally doesn't happen anyways hah.
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Masteries

Standard 9/0/21 for most AP carries.
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Items


I find rushing a philo stone to be the best option on her. I used to get 2x philo on her but since the change there isn't much point. One philo will be fine for your lane hp/mana regen.

From there I grab boots a amp tome right into mejais. You might ask why mejais but picking up stacks on Lux is extremely easy. With her range you pick up kills/assists almost without even trying. Popping W on someone also picks up stacks. So in a team fight hit your team with W, spam your offensive spells as best you can. If your team won the fight you literally come out with 4-5+ stacks a team fight at the least. If you picked up some kills you can be getting 6-8 stacks a team fight which is A LOT of AP to have early.

Make sorc boots right after, the spell pen on her high base damage really makes her burst hurt early.

After the mejais I rush Deathcap because well it's awesome. Your burst after finishing DCap will be noticeably higher. Now you might say "Well no **** Elementz! It's got huge AP on it!" Thing is though Lux's AP ratio's are very nice. So combined with her base damage + AP scaling + added DCap AP = Z O M G Burst.

Void after DCap is very standard. It gives you all the penetration you'll need to take down almost anyone.

Lichbane is for that added burst. One auto attack + her passive + Lichbane proc = can you guess? Z O M G more Burst! Lichbane also gives you that much needed movement speed for you to kite people around and get into the right positions to crush people.

Lastly I like to get a Rylai's. Now some people like to get WOA(Wraith of the Ancients) or a Hourglass but I prefer the Rylai's for the HP / AP / and most of all the slow. It adds to your kiting kit which I just love. You don't need to press Hourglass if you're playing properly and staying way far in the back. You don't need the spell vamp if you're sitting in the back blowing up people. So as long as you can continue to kite you can stay alive. Now this is more of a personal choice as kiting does require skill and WOA or Hourglass are the safer options if you're not so good at kiting / positioning but try all three of them out and decide which one you like the best!
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Skill Sequence

I usually start with one point in Q if I believe they will harass our jungler, or if you plan to level 1 fight. So most of the time I will leave it unskilled until something happens or if I think somethings going to happen. If nothing happens I prefer to start with E first. I think it makes last hitting a lot easier and it's a much more viable harass / poke for the lane.

So basically Q if you plan on fighting early, E if you plan on going right to lane.

So my normal lane build would be..

E,Q,E,W,E,R - Now I get 1 point in W because you never know when a shield is gonna come in handy to save an ally or yourself. After that I max E, then max Q, getting R whenever I can, then finishing off W for my last skill points.

I find this maximizes my DPS and any AP I get buffs my level one W shield up enough that it feels viable and I don't need to get any more points into it.
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Summoner Spells

A lot of people give me **** about taking ignite/flash on her because when they watch me play I don't really use ignite that much outside of the laning phase. Well ignite gets you early kills and adds to her already fantastic damage output. Picking up early kills can snowball you to victory as Lux's late game is EXTREMELY powerful. So the quicker you get her farmed the better.

Also when getting dived ignite can help you end someone quickly, or just in general if you're out of spells ignite can pick up kills. I always run it on her because I really feel like it does a lot to help her overall game.

Flash is self explanatory.
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Ranked Play

Lux in ranked play is viable she's just hard to use correctly. She's one of the casters in this game that you won't pick up right away. She's gonna take a while for you to get used to her unique playstyle which is literally never get close to any team fight and shoot from range only. If there was a category to put Lux in I would put it someone like Ranged Assassin / Sniper because her role is so very unique.

Her laning phase isn't that strong compared to other casters so be prepared to not just own it up with her off the bat. She scales into late game completely. Weak early, good mid, oh my god that burst late game.

Lux is very Blue/Golem dependent with this build. It lacks CDR and it lacks mana to spam spells. I mean you won't be completely starved of mana but you won't be able to spam like it's your job either without it. With a blue pot + golem you'll hit 40% CDR no problem though giving you a 24 second ultimate that you can spam at level 16. Oh yes it's very nice :D
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Pros / Cons

Pros:

- Extremely high burst
- Good mobility
- Allows you to sit back and pick up kills with ease (aka lots of fun!)
- Can carry games easily when played correctly
- Farms well

Cons:

- Weak laning phase
- Very squishy
- Will take time to learn how to avoid fighting and pew pew from a distance
- Lacks survivability
- Blue/Golem dependent
- Low CDR for her high CD's
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Creeping / Jungling

Last hitting on Lux is easy with E. Press E on wave when they have taken a bit of damage, pick up easy last hits with your auto attack + passive.

With this build you'll have a lot of AP so E will eventually be able to clear waves so farming ain't that hard to do on Lux with this build.
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Team Work

As I said through-out this whole guide. Sit back, spam spells as soon as you possibly can.

You can even start fights with Lux. Her Q range is so long that if you catch someone you can combo them and your team can follow up with easy making for 4v5 fights.

And remember!! SIT BACK! Positioning is KEY! Don't go in and take damage when you have no need too! Your range is ridiculous use it to your advantage!
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Unique Skills

There's two great ways to pick up easy kills with Lux.

1) Ward enemy jungle/CV. Your ultimate does a lot of damage. If you see someone low in the jungle from a ward or a CV don't be afraid to walk over and fire that Lazer of death.

2) Now this is my favorite one :p

Just like how Ashe and other champions have globals who can fire their stuff or jump into lanes to help out Lux has a similar ability. You merely walk half way or so down the river and you can freely fire that Lazer of yours and pick up kills / assists on Champions who are a bit low. You don't even have to fully leave your lane and you can assist other lanes.

So if you see someone low in bot or top lane, don't be afraid to walk over introduce your Lazer to their faces (:3)
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Summary

Overall Lux is champion that requires a lot of time to fully understand but in the end I think it's worth it for the fun factor. If you overcome the weak laning phase, and can successfully make it into mid/late game the fun will be there I promise :p

I hope you guys enjoyed this guide on Lux. You can check out more of my work on..

www.rog.clgaming.net where I run a competitive gaming LoL blog.

Thanks for reading :D
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