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Warwick Build Guide by TxDEMONxT

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TxDEMONxT

Magic Dps Junglewick

TxDEMONxT Last updated on July 16, 2012
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Ability Sequence

2
3
5
7
8
Ability Key Q
1
9
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Warwick is built to be a jungle and thus many people decide to jungle with him in different ways. This build has given me quite a lot of success in the past and I thought I would share it with the community. This build takes advantage of Warwick's passive which gives him magic damage as well as natural life steal.


Guide Top

Items

The items I use are part of a normal Warwick Magic DPS set up but it differs late game. I grab Frozen Mallet for the additional health as well as the slow which allow Warwick to get in additional hits and keep people from escaping battle. In addition, I like to through in the infinity edge. Now this may seem like a curve ball seeing as it is a magic dps build. I like to add this because in really late game 55-60+ minutes this becomes useful. Since Warwick's Ultimate is a quick succession of moves and his W increase attack speed this means that by adding a 25% crit chance 1 out of every 4 hits will crit for 250% damage which can make a big difference in initiating team fights and continuing them.


Guide Top

Runes

These are the basic runes for a magic DPS warwick. Marks for Magic Pen, Seals for Attack Speed, Glyph of flat magic resist, and Quints of Health. The only controversial part of this rune page is the Quints. I choose Flat Health Quints because they are useful for early jungle and help you get Blue buff without having to use your smite. This allows you to grab a quick red buff and make an early gank.


Guide Top

Summoner Spells

These are fairly straight forward. Use smite to finish either blue or red. It can also be used (if timed right) to steal Dragon or Baron. Flash is useful to dodge unwanted fights. This is really useful for a jungler since if it is used correctly it can allow them to jump over walls to escape.


Guide Top

Creeping / Jungling

Most of the items and runes chosen to help with jungling and ganking. Try to get a leash for Blue Buff at 1:55 and try to take it without using smite. You may have to use your health potion after as you head to take Red buff. This gives you an early lead in the jungle and gives you options.

1. Check to see if a lane needs/wants a gank.
2. If lanes are pushed then try and grab some more jungle. The early double buff will give you an advantage in the jungle which is extremely important.

Grabbing an early dragon is important. If you can get bot to join you, you'll be able to grab an early dragon which is a great boost in gold early game.

Another important thing to do is have times for each buff, dragon, and baron either in your head or written somewhere. You want to be ready for each.