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Build Guide by Frizer#1161

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Frizer#1161

Magic penetration Teemo

Frizer#1161 Last updated on March 29, 2011
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Guide Top

Introduction

Welcome to my Teemo build "Magic Penetration Teemo", This build is much different to others. I hope youre gonna read the whole thing before leaving, and I hope you will enjoy it :)

The differnce between an ordinary AP teemo build and this one is, that you will do full damage with all attacks until your enemy buys magic resistance, and even with that, you will penetrate an entire banshee's veil easily. You will soon enough be screaming about your insane traps, doing over 800 damage each(yes really), killing squishies with 2 to 4 traps is great!


Guide Top

Pros / Cons

Pros
- High magic penetration early on will make you deal high damage straight off the bat
- Has a huge amount of utility.
/ a Blind
/ a Movespeed boost
/ a slowing trap that can secure escape and also work as wards.
- Easily farms using Toxic dart, even with low AD and AS.
- The huge utility from traps gives a great pushing potential, while safely getting away.
- can stealth using camouflage passive.


Cons
- SQUISHY
- Half of the build in movespeed bonus is lost upon hit.
- Traps are close to if not completely worthless if not placed before battle.
- Only one nuke spell, everything else DoT
- two passive spells, counting move quick as its active is really weak.


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Runes

Magic penetration Marks, Glyphs, Quintessences: some would say this is OVERKILL, but since there is a limit to how many items that gives magic penetration, you need it on runes. for example theres no limit to ability power as items with ap is not unique.
Alternatives: Ability power/magic resist Glyphs. Flat health Quintessences

Manaregen per level Seals: Manaregen isnt the most important thing, its pretty much a matter of preference, if youd rather have health, then take health.
Alternatives: What do you prefer???


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Masteries

You should go with a 9/0/21 build, getting all the useful caster masteries. Doing this will bring you up to 39% cdr with morellos evil tome and Elixir of brilliance, making a few CDR seals a possible choice to reach the cap. the 15% spell penetration wont do much, but its better than nothing at all, It will start showing if the enemies stack MR.


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Summoner Spells

Teleport/Ignite is my usual build, because ignite pairs well with your other Dots(Toxic Dart and Mushroom). Teleport will let you port to your mushrooms if wanted.


Alternatives:
Exhaust can be used to CC your target for a total of 6 seconds, if this is chosen, crit mastery should be replaced with improved exhaust.
Flash is a great escape move, if chosen, you should replace Greed mastery with improved flash.
Ghost is always a great choice for an escape/chase move, if chosen, you should take one mastery from perseverence and put in improved ghost, UNLESS teleport is not picked, then replace improved teleport with improved ghost.


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Items

Doran's Ring: Doran's Ring is a great starter item, giving you the stats needed to often last long enough in lane to buy both Sorcerer's Shoes and Haunting Guise. A superb first choice!

Sorcerer's Shoes: Sorcerer's Shoes is a great item, giving you 20 Magic penetration, which means a huge damage boost for you! Not to forget they also give movespeed.

Haunting Guise: Haunting Guise Gives you a little HP boost, a little AP boost, and a huge Magic penetration boost, not to forget is a really cheap item, making it easy to get early.

Chalice of Haromny: Chalice of Harmony is the cheapest item in the build (not counting Doran's Ring), Giving a cheap magic resist and manaregen boost, you will never need any other mana regen items(not that you nessesarily did previously). At this point you will have half of your build, for less than 4000 gold!

Rabadon's Deathcap: Rabadon's Deathcap will make your mushrooms become tiny NUKE wards at this point, making it possible to deal 1000 damage at rank 3, to players with no magic resist items.

Morello's Evil Tome: Morello's Evil Tome, although giving un needed mana regen, will give you 20% cooldown reduction, combined with blue buff, you will reach the cap. It also gives 75 AP(97,5 due to deathcap).

Rylai's Crystal Scepter: Rylai's Crystal Scepter will allow you to slow targets with blinding dart, but thats not really the point, it grants 500 health and 80 AP!(104 due to deathcap).

ELIXIRS! Thats right, when your build is over you should buy elixirs for your money, buying in order: Brilliance>Oracle(ONLY if any invis)>Fortitude>Agility>Oracle(just incase of wards).


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Skill Sequence

Camouflage: If Teemo stands still and takes no actions for 2 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

Camouflage is great for hiding with your mushrooms, but thats pretty much it. The attack speed is useful early game, but you wont use that much, the hide is GREAT for "Scouting"
Blinding Dart (Active): Obscures an enemy's vision with a powerful venom, dealing 80 / 125 / 170 / 215 / 260 (+80% of ability power) magic damage to the target unit, blinding them and causing all their attacks to miss for the duration.


Blinding dart deals high damage early on due to your magic penetration, also using it when engaging fights with DPS'ers is a good idea, giving you a step ahead in damage, try to force them into mushrooms too though. This is your nuke.
Move Quick (Passive): Grants 10% / 14% / 18% / 22% / 26% increased movement speed until struck by a champion or turret. The passive is restored 5 seconds (static cooldown) after last being struck by a champion or turret.

(Active): For 3 seconds,Teemo gains double his passive movement speed and will not lose it even if he is hit.


As soon as you get move quick, you should try to avoid getting hits, so you more easily can harass your enemies with auto attacks. using the activate will give you a better chance of escaping ganks. use this to force them into mushrooms, often they will run in a straight path to you because youre too fast, or forget about mushrooms.

Toxic Shot (Passive): Each time Teemo attacks an enemy, he will poison the target, dealing 9 / 18 / 27 / 36 / 45 (+14% of ability power) magic damage on hit and 6 / 12 / 18 / 24 / 30 (+14% of ability power) each second for 4 seconds.

Your auto attacks will hit like hammers quickly due to this. Harassing with auto attacks can easily do 100 damage if you just hit once, because of the DoT(Damage over Time).

Noxious Trap (Active): Teemo places a trap which stealths and arms in 1.5 seconds. It detonates if an enemy steps on it, dealing 250 / 475 / 700 (+80% of ability power) magic damage by poisoning nearby enemies and slowing them by 30% / 40% / 50% for 4 seconds. The traps last 10 minutes. Teemo will store one every several seconds, and can have a maximum of three stocked up. Each cast requires and uses a trap.

This is your best spell, this is the entire idea behind teemo, MUSHROOMS. You should ward as many locations as possible with this, this will not only protect your team, but all the places you ward will give a greater chance for the enemies to step in them, so they take the huge punch they deal. You should lead enemies into them during combat, so keep them near you, don't try to place them mid-fight, they wont step in them most of the time anyway. MINIONS NOW PRIORITIZE MUSHROOMS! DONT USE THEM FOR FARMING! THEY GET INSTAKILLED!!!

It should be noted that the listed Skill build is for people who don't last hit well, or prefer to harass the enemy in lane much easier.
Possible builds: EQEWEREQEQRQQWWRWW -> R>E>Q>W. OR QEQWQRQEQEREEWWRWW -> R>Q>E>W.
Move quick should never be prioritized!


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Tips and Tricks/Team Work

Using Mushrooms to ward the map is one of the most important things for Teemo.
Using traps to cover up the entrances to your lane while pushing, will give you a greater chance of getting away.
If being pushing and an enemy champion comes to gank, run into the nearest brush and stand still, you will become invisible!
In close combat with dps, use your Blinding Dart to blind them so you can get a headstart or a chance to escape.

In teamfights, you should try to place mushrooms to make the enemy unable to escape, or your team have a safer escape. In teamfights your blind should always be on the enemy carry.


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Summary

This sums up my guide.

Play safe, buy the items, get kills with mushrooms. Have a laugh!:D

Hope you enjoyed!