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prime

Build Guide by caucheka

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Not Updated For Current Season

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League of Legends Build Guide Author caucheka

MAGIC SPEED LIKE KA-KOW

caucheka Last updated on January 9, 2011
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Ability Sequence

4
12
13
15
18
Ability Key Q
1
7
9
14
17
Ability Key W
2
3
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


Chapter 1

BEFORE YOU SAY ANYTHING ABOUT NOT HAVING A 6th ITEM I LEFT IT BLANK INTENTIONALLY BECAUSE YOU CAN GET A FEW DIFFERENT ITEMS THERE NOW STFU AND LET ME SPEAK, I WILL EXPLAIN LATER.



ok first off lets start with the basics.

Summoner Spells (omg)


Yes, the magical spells that you, the summoner, have control over, and not whatever whimpy non-tf champion you happen to be using.
as usual for me, because i'm awesome, i take ghost and teleport.
why, you may ask? because while tf has a built in teleport, and this build will get the 40% cd reduction bringing gate down to 54 seconds, i prefer to save gate for suprise attacks. teleport is only usefull for teleporting to a tower or a minion, and i've used it to tele somewhere, farm a little bit, then gate to gank someone. that and 2 teleports are awesome.
as for why i choose gate, mostly to help me catch a runner if my teles are on cd or if i cant use standard teleport to my advantage.

other summoner spells that are also useful are flash, a little mini teleport that could be used to nab someone with gold or red card, but hopefully gold card. the only reason that ignite can be justified is if the enemy team has mundo. otherwise shame on you. and i guess if you're a wimp you can take cleanse.

RUNES AND THEN MASTERIES.


for runes, i kinda went with the standard rune build for a spellcaster, taking magic penetration marks, scaling mana regen seals, and then scaling glyphs and quints of ap. you want to avoid cd reduction at all costs, as you will max cd reduction with stacked deck and items.

as for masteries, i went with the 9/0/21 standard format for casters, once again avoiding cooldowns, except that i need to waste 4 mastery points in a cooldown talent i didnt need so i could get the very important 15% magic penetration.

NOW WE GET TO THE ITEM EXPLANATION (OH SWEET)


the first thing you wanna do from start is get a meki pendant and 2 health pots. upgrade the meki pendant into a tear of the goddess and then nab your sorc shoes. after your shoes, upgrade the tear to the archangels staff, and now we really get to have our fun.

next item up is the sword of the divine, which not only boosts your attack speed a bunch (which is the most important part of this build.) it also has a built in stacked deck effect. It also has one of the most powerful item abilities, for 5 seconds your attacks will never miss and you gain 30 armor penetration. i could really care less about the armor penetration, although it is very good, the main part that makes this so good is the guaranteed hit.

after that comes nashor's tooth, which boosts your attack speed, gives you mana regen and some nice ability power. but what is nearly the best part about it is the 25% cooldown reduction. you don't have to worry about cooldowns because with the cooldown of stacked deck, you max your reduction. an important stat for almost any character.

next up is the piece de resistance, madreds bloodrazor. you might be thinking, what the hell is this item, which is so powerful an item for an attack dps build, what gives? oh nothing much, except that your attacks deal 4% of the enemies health with each hit, and not only that, but in magic damage to boot. it also gives you some nice attack speed, but also gives some armor which help with survivability.

finally, we get to the last item slot, which could be a number of things. i will explain why they are good choices also.

hextech gunblade


i choose this mainly for the life steal and spell vamp, plus its also nice that it has a spell of its own. or if you dont really like the damage and lifesteal but still want the spell vamp you can get the

will of the ancients


although it gives 5 less ap for 2% increased spell vamp. you're trading the attack damage/lifesteal/item ability for the aura part of the item mostly. if your team is heavy magic damage, i would suggest this, unless someone else already has it.

zhonyas ring


how could you go wrong with 120 ap and a 20% bonus? plus it has the 2 second invulnerability that could really come in handy. another good option, while its not as much ap, is the

void staff


sure the ap doesnt come close, but the main part of it is the 40% magic penetration.

guinsoos rageblade


sure you'll reach max attack speed before you get full stacks on this, but thats a good boost to damage and ap.

if you're up against a heavy caster team, might i suggest a

wits end


once again you'll max attack speed before you get the full benefit of the item, but it gives you nice magic resist, and the unique passive that burns mana on every hit. a very useful item indeed for when you're facing casters.

if you want another spell to add to the list, you might wanna pick up

deathfire grasp


although the cooldown reduction is practically useless on this since you've reached max, but it also gives you some ability power and mana regen.

my last recommendation for a damage item would be

lichbane


the ap boost is great, and the damage proc is just insane. especially since, with maxed cd, both of your skills cooldowns should be about 3-4 seconds, and if you time it right you can get the damage proc every 2 seconds.



for survivability, there are a few options that you can go. if you want some magic resistance, grab an

abyssal scepter


not only does it give you magic resist, but it also nabs you ability power, and the aura that reduces enemy champions magic resist by 20! truly a must have for magic resist. if you need magic resist, and are afraid of crowd controls, nothing works better than a

banshees veil


you also nab some health, which is great for survivability, and some mana, which might come in handy being a magic damager.

merc treads


could be used instead of sorc shoes if needed.
the other item that i could possibly recommend for magic resist would be

chalice of harmony


but only if you have some problem with mana.

now, armor is a little trickier for a spellcaster. you could replace nashors tooth with another attackspeed and ap item, (i'd recommend guinsoos rageblade for this occasion) and take the

frozen heart


you'd gain the 25% cooldown reduction that you lost from not taking nashors, but the main reason to take this item is the 99 armor. the aura is also pretty nice if up against a few dps characters.

wanna get some armor that also gives you more magic damage? i'd have to say you need a

thornmail


this bad boy is relatively cheap and gives you the most armor of any item. not only that, but 30% of the damage you take is returned as magic damage.

for health, if you want a little more physical damage, i would suggest

frozen mallet


while physical damage isnt the focus of this build, the slow from every hit is almost too good to pass up, combined with the health this item gives. on the other hand, if you'd rather have ap instead of the physical damage, i would get

rylais crystal scepter


on a side note i don't know if rylai's crystal scepter puts the slow on the magic damage from stacked deck, if someone would tell me if it does/doesn't and hopefully why if doesn't that would be great.

if you just cant stop getting beaten up, i'd suggest you take a

guardian angel


not only does it buff your armor and magic resist, but it also has an awesome revive added to it.


now, i generally tend to avoid snowball items, while they are extremely powerful, you really have to be careful about not dieing, and that just totally bums out my funtime.



GENERAL TIPS AND STUFF


during laning phase, blue card is very useful for last hitting minions, especially since it returns mana from hits.

if you have to waste gate to get away from people, i feel bad for you son. i got 99 problems but getting ganked aint one. (7 of those problems have to relate to butterscotch.)

the 5 g's of twisted fate. gank, gate, gold(cards), gold(money), and gank!



he's not the card master for nothing, now get out there and show them whos boss!