Build Guide by DontSweat

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DontSweat

Malph Tank

DontSweat Last updated on February 21, 2011

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Chapter 1

Edit from original build post [02/21/11]

Early Game:
Mana regen is HUGE early game. Focus on harassing as much as possible and don't be afraid to use to ignite on someone if they only have 1 health pot and use it. Try to start harassing @ level 2 Shard which will be at Lvl 3.

Early/Mid Game:
I personally like getting glacial shroud by lvl 6 because of the extra mana/armor/CD reduction, especially for your Ult.

Building Progress:
I personally don't like building Malph as a tank with almost all health items, try to focus on gettin armor and MR resists. I do get sunfire for the extra health and armor and the passive is just an added bonus.

Late Game:
At late game almost never use your ult in 1v1 situations unless you have visual on their team and never start a team fight unless your ult is up, or very close to being up.

Conclusion:
Malph is stupid OP in the beginning, especially if you are top solo. Focus on harassing early game as much as you can. Lvl 6 jungle ganks work like a breeze so try having ur jungle come gank every 3-5min in your lane and coordinate your stuns. If you are top/mid solo and playing against a mage or a weakling, it is not a bad idea to get 2 dorans rings early to maximize harass.

Hope someone out there likes this build! BTW I am a 1550 elo player, and so far this build holds up in ranked games with little problem.


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