Malphite Build Guide by morpish
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
A little starting note
This my first time writing a guide for a LoL champion. I am not really that much of a tenured LoL player, I have only been playing this game for the last 3 months. I was having some difficulties at first with choosing a right champion on which to focus my gameplay. I tried everything from support's to carry, you name it, until I came across Malphite, which was by mistake I must say, just clicked random while he was free. I kept playing and playing him, and I noticed he was one of the most efficient champions to be played in the game; let me tell you why exactly :
-First of all you have extremely powerful harassment potential; With this specific build you can spam your Q like crazy, and eventually jump for the kill without even using your flash for it, the speed boost from the Q will allow you to chase down most champions and Ignite will prove very useful early-game for getting ganks. You may consider these ganks to be useless for a champion like Malphite, but you'll see that this guide is for a very aggressive play.
-Secondly, you are also a GREAT initiator for team fights. Your R is superb for catching squishies who want just a little bit too much harassing before the team fight; You can even use it for solo ganks, simply going with R W E Q + Ignite combo, this will guarantee you a kill.
-Third and most important is the potential farming ability for a tank. Keep in mind that Malphite is NOT a jungler, but you have farm like crazy mid and late game with W and Sunfire Cape.
Pros / Cons
-Excellent ganking ability
-Squishy early game (Compensated by runes)
I have chosen to compensate the early-game vulnerability instead of the mana issues with runes/masteryes due to the fact that you do get the Philosopher's Stone and also you can pop a mana potion and still keep harassing eary-game.
My runes choice is simply
Marks :Greater Mark of Insight
The choice for this is obvious. Since you will be spamming Q like crazy early-game, this will prove to be CRUCIAL to getting your opponents low. The difference is very noticible. it will also prove very efficient when ganking.
Glyphs :Greater Glyph of Warding.
Seals :Greater Seal of Resilience
Both these runes are for early-game resistances. Trust me, they will prove their worth.
Quintessences :Greater Quintessence of Fortitude
Health is also useful for a tank, so it was the obvious choice.
This ha been proven very important in engaging fights, escaping and of course ganking. I wouldn't recommend going without this but if needed, there is also a different option to go about.