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Spells:
Ignite
Flash
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
A little starting note
-First of all you have extremely powerful harassment potential; With this specific build you can spam your Q like crazy, and eventually jump for the kill without even using your flash for it, the speed boost from the Q will allow you to chase down most champions and Ignite will prove very useful early-game for getting ganks. You may consider these ganks to be useless for a champion like Malphite, but you'll see that this guide is for a very aggressive play.
-Secondly, you are also a GREAT initiator for team fights. Your R is superb for catching squishies who want just a little bit too much harassing before the team fight; You can even use it for solo ganks, simply going with R W E Q + Ignite combo, this will guarantee you a kill.
-Third and most important is the potential farming ability for a tank. Keep in mind that Malphite is NOT a jungler, but you have farm like crazy mid and late game with W and Sunfire Cape.
Pros :
-Great farmer
-Excellent ganking ability
-Great initiator
-Great chaser
Cons :
-Squishy early game (Compensated by runes)
-Mana dependent
-Mana dependent
-Mana dependent
-Mana dependent
I have chosen to compensate the early-game vulnerability instead of the mana issues with runes/masteryes due to the fact that you do get the Philosopher's Stone and also you can pop a mana potion and still keep harassing eary-game.
-Great farmer
-Excellent ganking ability
-Great initiator
-Great chaser
Cons :
-Squishy early game (Compensated by runes)
-Mana dependent
-Mana dependent
-Mana dependent
-Mana dependent
I have chosen to compensate the early-game vulnerability instead of the mana issues with runes/masteryes due to the fact that you do get the Philosopher's Stone and also you can pop a mana potion and still keep harassing eary-game.
My runes choice is simply
Marks :Greater Mark of Insight
The choice for this is obvious. Since you will be spamming Q like crazy early-game, this will prove to be CRUCIAL to getting your opponents low. The difference is very noticible. it will also prove very efficient when ganking.
Glyphs :Greater Glyph of Warding.
Seals :Greater Seal of Resilience
Both these runes are for early-game resistances. Trust me, they will prove their worth.
Quintessences :Greater Quintessence of Fortitude
Health is also useful for a tank, so it was the obvious choice.
Marks :Greater Mark of Insight
The choice for this is obvious. Since you will be spamming Q like crazy early-game, this will prove to be CRUCIAL to getting your opponents low. The difference is very noticible. it will also prove very efficient when ganking.
Glyphs :Greater Glyph of Warding.
Seals :Greater Seal of Resilience
Both these runes are for early-game resistances. Trust me, they will prove their worth.
Quintessences :Greater Quintessence of Fortitude
Health is also useful for a tank, so it was the obvious choice.
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