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Malphite Build Guide by Thabror

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Thabror

Malphite the charging crippeler

Thabror Last updated on December 11, 2011
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Cheat Sheet

Malphite Build

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Table of contents

Masteries
Items
Skill sequence
Summoner Spells


Guide Top

Masteries

I take defensive masteries because, well.... he's a tank. this wil give you easier laning and survivability. and you have spell penentration and ap early giving you an easier early game.


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Items

Doran's shield
First get Doran's shield for health regen and armor.

Boots
Ninja tabi or mecury's trheads depending on who is fed. (ap or ad carry)

Warmogs
Get warmog's early so that you stack faster. Warmog's is a given for tanks. it gives tons of health and it stacks with malphite's shield passive.

Frozen heart
Frozen heart is godly good with malphite. it gives him tons of armor, very much needed mana and insanely good cdr. the only thing that might drag it down is the enemy aura. This makes it harder to ambush or gank.

Tiamat
Now many may ask like WTF TIAMAT. tiamat stacks with malph's w and gives him precious health regen.it also gives ad to add to his low dmg output.

Atma's impaler
By this time of the game, i am usually finished. You should have alot of health by now so this is a good choice. also it gives armor and crit.

Force of nature
you may want to get this earlier if they have an insane nuker. it gives health regen, so it allowes you to stay longer in lane. it gives move speed which is one of malph's great weaknesses. also it makes up for the lack of mgc resist in thisd build

You might want to switch this build a little as the game goes. always by situationally items.
P.S. Health is the greatest defense, it defends against true phys and mgc dmg.


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Skill Sequence

max q first! that way you can chase more easily. also it deals substantially dmg early.

after comes e. this is to further dmg output and to make use of the armor tank.

W last. i dont consider w to be a good spell it is good for laning but not much else maybe for getting away or quicly finishing a target.

In battle. Rush in with R, immideatly activate W then E. this gives you the armor bonus from W to dmg in E. also you dont die as fast. save Q for harrasing and chasing if they try to escape.

escaping. use q to slow them, ult to get away or "stun" them, or w to get armor bonus so you dont die.


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Summoner spells.

I take ghost and ignite. i reccomend these spells for chasing and damaging.

other acceptable spells:

Exhaust
Flash
Heal
Teleport