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Malzahar Build Guide by kkshi

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kkshi

Malzahar the king of dmg

kkshi Last updated on January 9, 2012
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


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introduction

this is my first build in mobafire I want to build with this beginners guide to Malzahar, then go to: Explanation


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Pros - Cons

Pros

High AP ratio damaging spells
Powerful Nuke
Suppression
Abilities have good range
Best farmer i have seen in my life

Cons
focus point
passive does not work in your fights (I say)
difficult to escape
his ultimate is easy to cancel


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abilities

Passive:Summon voiding: After casting 4 spells, Malzahar summons a Voidling for 21 seconds. Voidlings have 200 + (50 x level) health and 20 + (5 x level) attack damage. Additionally, the voidlings have hidden bonus attack damage equal to Malzahar's bonus attack damage and they benefit from Malzahar's armor penetration.
Voidlings grow after 7 seconds (+50% base damage/armor), and Frenzy after 14 seconds (increased attack speed).
Voidlings' Armor: 30 (45 after 7 seconds)
Voidlings' Magic Resistance: 50
Voidlings' Attack Speed: 0.831 (1.496 after 14 seconds)
Voidlings' Movement Speed: 451
Voidlings will always attack the target affected by Malzahar's most recently cast Malefic Visions. If there are no targets affected by Malefic Visions, it will attack random targets.


Null Zone:(Active): Malzahar creates a zone of negative energy for 5 seconds. The zone deals magic damage to enemies that stand in it for percentage of their max health each second. (damage to monsters is capped)
Cooldown: 14 seconds
Range to center of AoE: 800
Radius of AoE: 250 (estimate)Cost: 90 / 100 / 110 / 120 / 130 mana
Health To Magic Damage Per Second Ratio: 4 / 5 / 6 / 7 / 8% (+1% per 100 ability power)
Malefic Visions: (Active): Malzahar infects his target's mind, dealing magic damage each second for 4 seconds. If the target dies while afflicted by the visions, they pass the curse on to a nearby enemy unit, refreshing the duration and restoring mana to Malzahar. Malzahar's Voidlings are attracted to affected units.
Range: 650 Cost: 60 / 75 / 90 / 105 / 120 mana
Cooldown: 15 / 13 / 11 / 9 / 7 seconds
Total Magic Damage: 80 / 140 / 200 / 260 / 320 (+0.8 per ability power)
Mana Restored: 10 / 14 / 18 / 22 / 26
Nether Grasp:(Active): Malzahar grips his target in an engulfing void of energy and begins channeling, dealing magic damage every half second while suppressing the target for up to 2.5 seconds.
Cost: 150 mana
Range: 700 Cooldown: 120 / 100 / 80 seconds
Magic Damage Per Half Second: 50 / 80 / 110 (+0.26 per ability power).


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Summoner spells

:I always use this spell with malz I always recommend:this is for me the most important malz spell it serves to escape and start (when you start is almost certainly the kill):this spell could be another option for flash but I hardly like to use: Malzahar's abilities use a good bit of mana. If you find the need for extra mana while laning, use Clarity to keep up your mana.Exhaust can be used to slow an enemy that is chasing you or that you are chasing. It also semi-blinds the target, so this is a good ability to use if an autoattacker targets you


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Masteries

I use these masteries because I get mana regen cooldown reduction and I always suggest these masteries


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Items

I always start with the ring Doransthen buy the catalystjust after the catalyst and I work up the rod of agesafter the rod of ages buyspell vamp to have not to die doing tower dive
then buyap for more dmg in my skills and obvious
then buyto make more dmg to enemies have magic resist
then sell the:to buy the
reformed after thefor
NOTE:
theyou can sell it whenever you want


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Gameplay

farm at the beginning with E and Q and this from farm also harassed the enemy
TEAMFIGHTS:in fights you can start or wait for someone on your team start all the same, choose either going to kill who first; try to stay away from the center of the fight will be easier haci use your QWE


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Summary

I hope this guide has helped
remember the malz is the king of dmg
images of objects, masteries, and spells gathered from mobafire.com http://leagueoflegends.wikia.com