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Malzahar Build Guide by Tyxx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Tyxx

Malzahar - The Master of the Void

Tyxx Last updated on June 24, 2011
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Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


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Runes

The rune set is a personal preference and it's centered on ability power and magic penetration.I feel AP runes are better then CDR or Mana Regen.


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Masteries


Your typical 9-0-21 caster build.


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Summoner Spells

Ignite helps getting first blood or some early kills. Casting Ignite works with your passive and it does not break your ultimate's channel.


Flash is your escape tool. Malzahar lacks any form of CC so having Flash helps you survive/escape. But you can use Flash in an offensive manner early game to surprise your dying opponent with your deadly combo.


Guide Top

Skills

SkillsPassive: Summon Voidling

After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + 50 x lvl Health and 20 + 5 x lvl Damage.

Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).



Q: Call of the Void

Malzahar opens two portals to the void. After a short delay, they fire projectiles which deal 80 / 135 / 190 / 245 / 300 (+80% of ability power) magic damage and silence champions for 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds.

Cost 90 / 100 / 110 / 120 / 130mana
Range 900

The damage is based on the position of your target. For example, if the target is in the center point of Q, he gets hit by both projectiles and receives full damage plus a longer duration of silence. If only one projectile hits the target he only receives half damage and a shorter duration of silence. It is actualy an easy skill to dodge so you should only use it when you're certain the target will stay for the damage.




W: Null Zone

Malzahar creates a zone of negative energy for 5 seconds. The zone damages nearby enemies for 5/6/7/8/9% (+0.01%) of their max health each second (damage to Monsters is capped).

Cooldown 16 seconds

Cost 90 / 100 / 110 / 120 / 130 mana

Range 800





E: Malefic Visions

Malzahar infects his target's mind, dealing 80 / 140 / 200 / 260 / 320 (+80% of ability power) magic damage over 4 seconds. If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10 / 14 / 18 / 22 / 26 mana.

Cost 60 / 75 / 90 / 105 / 120mana
Range 600
R: Nether Grasp

Malzahar channels the essence of the Void to suppress the target (stuns and disables summoner spells), dealing 250 / 400 / 550 (+150% of ability power) magic damage over 2.5 seconds.

Cost 150mana
Range 575