Build Guide by rlimas
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Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
My other Guides posted here:
Warwick Lane ver:
Ezreal AP build by me:
Malphite double guide DPS/TANK
Welcome to the Master Yi by Belenzor guide.
Master Yi is a fast char that can diliver great amount of damage in short period of time. He is one of the greatest (if not the best) carry/pusher/farmer ingame.
Apart of great dps, huge criticals, great atack speed he has a superb chasing mechanism as well as it can be used as superb escape mechanism.
Pros and Cons
+Great atack speed
+Great escape mechanism
+Easy to play
-Squishy early game
-Vurneable to disables
-Easy to harras (Melee)
-Low HP pool
-After using Ulti on a gank that is not working out, he has no way of fleeing from battle.
Double Strike - Master Yi strikes twice every 7th attack.
Passive that every 7th can take out great amount of oponent HP pool without any problem. Scales with your accual damage (also with enhanced by Wuju Style skill).
Timing it will be a nice thing now. Remember that when counter hits 6, this means your next atack will deal 2x damage. It means you can Alphastrike and double damage oponent. Good for harrasment.
Extremaly usefull in early game when every % of hp matters, as well as in late game when you diliver 1k crits (double 1k crit? shiny?).
Alpha Strike - Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+1) magic damage to each enemy with a 20/30/40/50/60% chance to deal 400 bonus magic damage to minions.
Cooldown - 18 seconds
Cost - 90/105/120/135/150 Mana
Range - 600
In my playstyle, this is my initiate skill, as well as escape mechanism (but this is very mob dependant escape mechanism)
Basicly you "rush" through 4 targets (mobs) and land a final blow on the targeted champion/mob spawning near him. You cant hit same person multiple times. You cant jump back to char that was already "touched", so catching 2 heroes alone wont mean you hit both of em 2 times, the spell will break after 2 jumps. This skill ignores your melee damage, damage is magical and gets lowered by magic resistance.
Wuju Style - Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.
Passive: Increases physical damage by 15/20/25/30/35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 30 seconds
Cost - 40/40/40/40/40 Mana
Range - 20
Your primary skill. Passivly increases your swing melee damage. On Use you get up to +70 damage. Cannot be boosted by anything. Great skill early game. With a little bit luck on Double Strike, you can take low hp heroes in 3-4 shots.
Meditate - Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.
Master Yi channels, restoring 150/300/500/750/1100 (+1.65) health over 5 seconds. While channeling, Master Yi gains 30 armor and 30 magic resistance.
Cooldown - 45 seconds
Cost - 80/100/120/140/160 Mana
Range - 20
Very underestimated skill. In late game it can be whole diference between going back to base or stay in lane and push another tower.
It might be good idea to take a single point in in in early game if you are getting too much harras damage.
Not much usefull in late game since you will regain more hp and faster and more efficient by just farming mobs with lifesteal.
Highlander - Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.
Increases Master Yi's movement speed by 40% and Attack Speed by 40/60/80%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - 1
Your Ulti and MOST IMPORTANT skill. This is what makes you a lethal killing ********* machine. Most of the way of usage is to chace fleeing enemies, but it can be either as offensive as defensive ability. It allows you to catch absolutly everything in no time. It allows you to safely flee without any fear of getting slowed (don't you love the red info "Cannot be slowed" apearing above your fleeing ***?)
Another great thing... after you chase down and rip your oponent apart while this skill is active... you can do it again on another champion... coz it refreses all your cooldows with no exeption of the ulti itself... so have fun with those double/tripple/multi/ultra-kills.
More or less your dps should look like this:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap slap dead - profit!
Alpha Strike on a hero -> Enable Wuju Style -> slap slap o_O You want to flee? Go ahead -> Enable Highlander -> slap slap slap dead :) cooldows refreshed hmmm witch one will be next...
In worst scenarios:
Alpha Strike on a hero -> Enable Wuju Style -> slap slap, whops he is beating my *** off... -> Enable Highlander and GTFO of there :)
You should start with picking up aVampiric Scepter and go to a lane.
Why scepter? Coz you have to last hit every possible mob to earn cash fast. That will leave you quite vurneable on getting your *** harrased. A fiew well placed last hit criticals should do the work 100 times better than stacking up on health pots. Coz you want to stay in lane as long as possible to get lvl 6 as fast as possible, before anyone else gets their ulti on lvl 6. Coz it can be a winning edge on 1v1 fights with other champs in early game.
After some spanking time getMalady asap.
Why Malady not the The Bloodthirster?
Its cheap, EZ to assemble since it takes lower priced items that already give you some boost. Coz in early game with your Wuju Style you have enaugh damage and you realy need some crazy atack speed. It gives you that. 15% lifesteal is enaugh till some later time.
Next stop are boots. TheBerserker's Greaves are what you should aim for. With Highlander you dont need super fast boots, and thiese give you atack speed you want want want to pwn other champ faces.
After some time you should getPhantom Dancer.
Why Phantom Dancer? While setting this itep up you will still have enaugh damage bonus from Wuju style so you can focus on some more atack speed and crit %. An additional dodge is something you cant pass too :) great weapon with great boosts.
At this point you will need to get some damage going.
There are 2 ways, if you feel you are still ripping ***es, go for:The Bloodthirster.
It will boost your damage and lifesteal, and you will already start stacking the passive buffs.
If you desperatly need damage already and lifesteal is on acceptable level get:Infinity Edge.
Why? Well... do i realy have to say why? Damege/Crit/Crit damage... you need anything more?
In both cases you should get both items eventualy. making your core look like this:
You have your 1 slot open at this point. If the game is still running you can pick:
BONUSTiamat - for pushing mob waves in notime (helps alot if you are the one that takes care of BIG waves of mobs with super creeps.Frozen Mallet - If you want to slow down your enemies and hit them more frequently.The Black Cleaver - If you are facing realy tough tankers or heavy armored teams, this will rip them apart.
In VERY VERY late game you can swap boots for:
Situational items:Banshee's Veil - For heavy caster teams.Quicksilver Sash - For heavy disabler teams.Last Whisper - srsly you need more damage and speed? srsly?Force of Nature - for Heavy AoE teams (Fiddlesticks + Karthus combos for example).
Blinders (!&^%(@%@%@!*&%!(*&%&@)Heavy range dpsers
A showoff what you can achieve with this build/playstylePlayed 1 hand with other one in my pants doin' solo rambo mode in group of 5 after i got tiamat basicly i quote the oposing team:
Well i could basicly do anything after i got double kill - first blood in mid solo.
I Also swapped Heal for exhaust in the guide but if you dont feel safe in mid lane, than stick to heal.