Master Yi Build
Not Updated For Current Season
Master Yi - Guide
This is my guide on how to play Master Yi as a tower pusher champion killing machine.
Master Yi is one of the squishier meele champions, but played right can be the difference in team fights and tower pushing.
Double Strike (passive): Master Yi has a chance to strike twice each time he attacks.
Alpha Strike (mana cost: 90/105/120/135/150): Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100/150/200/250/300 (+AP x 1.01) Magic Damage and has a 20/30/40/50/60% chance to deal 400 bonus damage to minions. 18 sec. cooldown.(Master Yi's early farming ability/harassing ability, I Use this on minions when ever enemy champions are near them, it's great for harassing and the enemy, most of the time, the enemy won't be quick enough to react and hit you as you run back to your minions.)
Meditate (mana cost: 80/100/120/140/160): Master Yi meditates restoring 150/300/500/750/1100 (+AP x 1.65) Health over 5 seconds. While Meditating Master Yi has a bonus 30 Armor and Magic Resist. 45 sec. cooldown. (Great ability late game as it restores about 60% of your hp. It also scales pretty well with ability power but stacking ability power is not needed to make use of this ability.)
Wuju Style (mana cost: 40): Passively increases Physical damage by 15/20/25/30/35. Additionally, Master Yi can activate this ability to double its effectiveness for 10 seconds, this removes its passive bonus damage until Wuju Style becomes available again. 30 sec. cooldown. (This is Master Yi's main ability it works hand in hand with highlander for pushing towers or owning champions. Always use this when attacking Towers as you are a great tower destroyer. Don't waste this on minions try to keep it off cooldown unless your ganking or smashing towers.)
Highlander (mana cost: 120): Increases Master Yi's Movement Speed by 40% and Attack Speed by 30/50/70%, and he becomes immune to all slowing effects for 6/9/12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. 70 sec. cooldown. (Great for champion killing and tower pushing, pop this with Wuju Style and you'll have that champion/tower down in no time. If you kill a champion with this popped it will refresh all your cooldowns, including Highlander! Make sure that you don't pop Wuju style until the old one runs off because it will stack with your popped one [I.E level 5 Wuju Style= 35x2 while it's active +35 of your passive =105 physical damage!])
I get Full Critical damage runes with Master Yi as they are awesome with Infinity Edge, I also get Quintessence of Desolation for the armor pen to Make squishy hero's even squishier. You should have 39% critical damage and 10 armor pen.
Marks-Greater Mark Of Furor
Seals-Greater Seal Of Furor
Glyphs-Greater Glyph Of Furor
Quintessence-Greater Quintessence Of Desolation
Recommended Summoner Spells
1) Flash- Great for getting away from champions and great for chasing down champions, almost essential for every champion.
2a) Exhaust- As Yi has no slow of his own, this is great for ganking champions.
2b) Revive- Revive is great on any champion because while your dead you dont make any gold or xp!
2c)Teleport- Great for porting up to minions close to towers to quickly take down the tower, also if you have a Teemo on your team you can port to his mushrooms and backdoor the enemies turrets!
Why this build?
The idea of this build is to be able to head into the jungle as soon as you get your life steal item. By jungleing you are giving another team mate a solo lane so you all level quicker. You will start to 3-4 shot enemy champions and be owning towers and inhibitors. Your main goal as Yi is to gank squishy champions and take down buildings.
Enjoy, leave a coment and rate ;)