Build Guide by HouseOfMomo
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Master Yi Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey guys and girls, welcome to my guide. It may not be that perfect since this is my first champion guide. If you have any suggestions or feedbacks or question, feel free to leave a comment.
Master Yi strikes twice every 7th attack.
Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a good chance to deal 400 bonus magic damage to minions.
Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gains armor and magic resistance.
Passive: Increases physical damage. (Active): Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
For several seconds, increases Master Yi's speed of movement and attack by a large percentage, plus makes him immune to all slowing effects. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
3x Greater Quintessence of Alacrity
9x Greater Glyph of Focus
5x Greater Mark of Alacrity and 4x Greater Mark of Desolation
-Thats just an option, or you can go full alacrity or full desolation, half and half is my
9x Greater Seal of Evasion
Before you ask "Why go for defense masteries for Master Yi?" Ask yourself, would you prefer to die or to survive?.
I go for defense masteries because Master Yi is a bit squishy if you're not good with him.
Garen's Demician Justice and Cho'Gath's Feast won't be able to finish you off that easily. And you also have cleanse to help you get away and most of all, you can always use Highlander or Ghost to get out of a bad situation such as when you're about to get ganked.
The boot is your choice, I usually go for Beserker's Greaves since it gives me an additional 25% attack speed which is good for Master Yi.
If you're having mana problems, you can always substitute Manamune for Guardian Angel if you aren't dying so much.
Cleanse and Ghost.
I don't think I need to explain these.
But I will anyway just in case you don't know.
With Cleanse, Ghost and Highlander, you can always run into a group of 4 enemy or more and kill 1 or 2 of them and then run away with Cleanse, Ghost or Highlander. *P.S. I do that all the time and people just rage quit. :)
Pros / Cons
-Surprisingly out DPS anyone.
-Can 1v1 anyone near enemy towers.
-Quick kills, if someone wants to fight you, you can finish them in like 10 nanoseconds.
-Turret diving is slightly easier due to lifestealing.
-You can win battles if you thought it is impossible.
-Turret gets destroyed easily in like what? less than 5 second while using highlander.
-You can turn the tides around if you played it right.
-Low critical rate
-if exhausted, just suicide.
-If stunned, just suicide.
In my experience, Master Yi can kill most of the tank characters if there are enemy minions around you. When you're fighting enemy try to get near creeps or enemy minions because you have 2 bloodthirster givining you 200 attack damage and 50% lifesteal. One hit on minions, you will recover about 250~375 health (thats a lot right there), slash an enemy minions about 5 times and ta-da, you now have full health. Thanks for reading this guide and be sure to vote +1 if you like the guide.