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Build Guide by Krackin

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Krackin

Master Yi: The Ghost Bladesman (Critical Version)

Krackin Last updated on November 6, 2010
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Ability Sequence

1
3
5
8
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
7
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 22

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Basics:

With this build you should be able to kill any champion you face 1v1. This particular version is built more towards stopping the other teams DPS/Tanks/Carry's in their tracks.

You can easily take on a team full of casters that have cc as well, as this build can let you:

1. Cleanse and chase. (Can be done twice under right circumstance)
2. Cleanse and run. (Can be done twice under right circumstance)
3. Have 5 forms of of catching/escaping:
A. Cleanse
B. Youmuu's Ghostblade Active
C. Ghost
D. Highlander
E. Alpha Strike
4. Still have a incredible amount of dodge while being able to swap out Ninja Tabi's for Mercury Tread's if the opposing team has more than 3 champions with cc.
5. Be the fastest moving champion on the map end game.

Additional information:

1. Once the majority of the items are bought squishys are generally killed within 2-3 hits.
2. Once the majority of the items are bought tanks will not be able to put up with the armor penetration and critical hits.
3. Just enough armor to keep other DPS players from even coming close to focusing you without losing the battle.
4. Turret destroyer to the max:
A. Pop Wuju, hit turret & pop Youmuu's Ghostblade Active.
B. Use Highlander/Cleanse+Ghost to escape if needed.
C. If escape not needed:
1. Use Meditate to recover hitpoints.
2. Attack minions/jungle monster to heal.
D. Rinse and repeat. (Remember to always watch the map carefully while doing this)


Ability/Attack Order for Ganks:

1. Wuju
2. Alpha Strike
3. Auto Attack
4. Youmuu's Ghostblade Active
5. Highlander
6. Alpha Strike
7. Err......No use in beating a dead horse


For all of you tacticians that love math like I do, these next few lines are for you:

104.8% Critical Chance = Always Critical Hit
Lvl 18 Base Attack Speed = 1.216 (Attacks Per Second)
Total Items Attack Speed = 90% Increase
Youmuu's Ghostblade Active Attack Speed = 50% Increase
Highlander Attack Speed = 40-80% Increase

90%+50%+80% = 220% Increase in Attack Speed for 8 Seconds

1.216*2.2 = 2.68 Attacks Per Second for 8 Seconds

Theoretical Attack Damage = 319 (No armour, or armour penetration equations)
Critical Strike Damage Bonus = 250%

319*2.5 = 798 Theoretical Damage Done On Critical Hit

2.68*798 = 2,137 Theoretical Damage Done Per Second

Lifesteal Bonus = 25-35%

2,137*0.35 = 748 Theoretical Life Stolen Per Second

Time in Seconds = 8
8*2,137 = 17,096 Theoretical Damage Done in 8 Seconds

8*748 = 5,984 Theoretical Life Stolen in 8 Seconds

Average Hp of Champions = 3,800
17,096/3,800 = 4.5 Theoretically Dead Champions in 8 Seconds

IN SUMMARY: Yi can divide by 0


Let me know what you think. Bad Rep or Good Rep, It's my first build on here, and I'm clearly not done with this description, but I'm tired and need some sleep. Enjoy :)


(***IMPORTANT***) More updates to description to come! (***IMPORTANT***)
Current as of 11/06/10