Miss Fortune Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
U HAVE TO BE MID FOR THIS BUILD!!!!!
Make it rain to get creep kill!
u usually get 250-300 creep kill with this build.
it is kinda hard to play this build soo try it 2-3 time b4 rating it and see the pwnage of the lifesteal/antitank MF!
(Innate): Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.
Ability Description Levelling up
Double Up (Active): Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects. (Bounce range: 500)
Cost: 70 / 75 / 80 / 85 / 90 Mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Damage: 35 / 70 / 105 / 140 / 175 (+0.75 per attack damage)
Impure Shots (Passive): Miss Fortune deals magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.
Cost: 50 Mana
Cooldown: 16 seconds
Damage: 6 / 8 / 10 / 12 / 14 (+0.05 per ability power)
Attack Speed: 30 / 35 / 40 / 45 / 50 %
Make It Rain (Active): Miss Fortunes fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing magic damage over 2 seconds and slowing enemies hit for 1 seconds.
Cooldown: 15 seconds
Cost: 80 / 85 / 90 / 95 / 100 Mana
Damage: 95 / 155 / 210 / 275 / 335 (+0.80 per ability power)
Slow: 20 / 25 / 30 / 35 / 40 %
Bullet Time (Active): Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing damage plus the higher value between 20% of her ability power or 40% of her bonus attack damage as magic damage per bullet.
Cost: 150 Mana
Cooldown: 120 / 110 / 100 seconds
Magic Damage: 60 / 85 / 110 (+0.40 per damage OR +0.20 per ability power)