Vladimir Build Guide by jayremy
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Your vlad, being him means you are pretty much a **** champion to you get you q to rank 3 and above, q being your main power house and only real threat. Since you only really have a q to fall back on your strictly going to be a poke/harass champion, focus on getting some quick farm for spell vamp and tier 2 boots.
My experience with Vlad is movement speed is everything. W and E sells are both absurdly short ranged, you want to be able to close the gap with W and if possible escape from after using it as escape because you are a fragile piece of garbage until late game.
Stay back only attack with Q and back out till you get enough farm for your first items get leveled and combination with items enough to be a threat.
Boots are key only so you can get nice pokes with q's (auto attacks against melee) and get out while on cooldown w/o taking damage.
your damage and regen with Q should be quite great, still try to never engage fully with nearly any champ. Poke them and only engage when you got a good enough % hp advantage.
your damage at this point should be good enough to run out and deal some decent burst.
You will still be an excellent poke, use it to your advantage every moment you can, but late game you should be able to stand well against some carries, most other fighters and tanks and casters especially. Carries and those with % hp attacks will be your hardest threats late game.
IF your not really outrunning the enemy team anymore, they all got mobility items or slows at this point, and your dmg seems a bit low, switch for spell pen or CDR instead of boots of swiftness.
Additional notes - Items -Spells
Both exhaust and ignite are both great (TP isn't useless either). Exhaust is only for early head to head mainly to stay alive during turret dives or basically being defensive or toe to toe. Ignite is great if you are pushing and feeling like a turret dive mood. Flash is a no brainer for me.
Void staff or abyssal scepter are situational whether your team has one or not.
Nashor's Tooth is quite awesome, what little help it will do for taking towers, but mainly being strictly for 25% CDR, this makes a world of difference with vlad. Vlad will get some downtime on attacks, not a big deal though. If whatever circumstance you get CDR boots, ignore this item for something like abyssal scepter, hourglass, warmogs, even a lich bane
"Why no defense bro?" Your defense is your spell vamp, using WotA with bonus from Q, W and E.
If your going offense, go all out imo. Hourglass and your final items nashor's or void staff are situational for what you need most. Honestly the CDR and spell vamp give you near equal sustained dmg (sometimes more with 25% CDR), spell pen gives more burst.
Leveling E last and later is for the fact you can spam it generously early and mid game, with little penalty + equal buff on the bonus healing, plus W is better with no increase in cost at later levels.