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Choose Champion Build:
- Wukongo the AD Off-Tank KING
- Wukongo the King of AD
Passiv:
At first sight, you may think this passive isn't that great. But it gives you great sustain, especially late game in teamfights. 8 armor and magic resist for each enemy around. that's 40 armor in magic resist total. In other words, Great passive.
Q-Skill:
This is your main source of burst. Thanks to the 30% armor penetration, all your other attacks will do increased damage. DON'T use Crushing Blow as a harass ability. you waste a lot of mana and the armor penetration. Only use it when you know ur gonna engage and if you can, use it as a opener to gain the armor penetration for all of your ability's
W-Skill:
Most funny and difficult skill on Wukong. Mastering your Decoy is mastering Wukong. Decoy is all about timing. Don't use it to quick. your enemy will see right through you and just bypass it. Try to stand still sometime. Making a "fake" Decoy to juke your enemy. This is why I want the cooldown reduction. with 40% cooldown reduction. you Decoy will have a cooldown of 6 seconds plus the duration of 1.5 seconds. In combination with your fake decoys, your enemy s will get crazy and be juked 24/7.
E-Skill:
Nimbus Strike is your main harass ability. By leveling Nimbus Strike, you''ll increase the damage and also the attackspeed gained from it ( leveling Crushing Blow doesn't increase the armor penetration). You'll probably use it as a opener to engage.
R-Skill(ULT):
Wukong's ultimate and only crowd control. The cooldown is pretty short, especially with 40% cooldown reduction so don't be afraid to use it. Also, you won't be able to use your other spells while using Cyclone. Press it again to cancel it if you think you have to escape with your Decoy as people will still be spamming everything on you in a teamfight. And of course : SPIN TO WIN!!!
At first sight, you may think this passive isn't that great. But it gives you great sustain, especially late game in teamfights. 8 armor and magic resist for each enemy around. that's 40 armor in magic resist total. In other words, Great passive.
Q-Skill:
This is your main source of burst. Thanks to the 30% armor penetration, all your other attacks will do increased damage. DON'T use Crushing Blow as a harass ability. you waste a lot of mana and the armor penetration. Only use it when you know ur gonna engage and if you can, use it as a opener to gain the armor penetration for all of your ability's
W-Skill:
Most funny and difficult skill on Wukong. Mastering your Decoy is mastering Wukong. Decoy is all about timing. Don't use it to quick. your enemy will see right through you and just bypass it. Try to stand still sometime. Making a "fake" Decoy to juke your enemy. This is why I want the cooldown reduction. with 40% cooldown reduction. you Decoy will have a cooldown of 6 seconds plus the duration of 1.5 seconds. In combination with your fake decoys, your enemy s will get crazy and be juked 24/7.
E-Skill:
Nimbus Strike is your main harass ability. By leveling Nimbus Strike, you''ll increase the damage and also the attackspeed gained from it ( leveling Crushing Blow doesn't increase the armor penetration). You'll probably use it as a opener to engage.
R-Skill(ULT):
Wukong's ultimate and only crowd control. The cooldown is pretty short, especially with 40% cooldown reduction so don't be afraid to use it. Also, you won't be able to use your other spells while using Cyclone. Press it again to cancel it if you think you have to escape with your Decoy as people will still be spamming everything on you in a teamfight. And of course : SPIN TO WIN!!!
Marks
Due to getting movement speed quintessences I get the attack damage marks to compensate and give me good early game damage. Thanks to the armor reduction from Crushing Blow getting ArPen marks is not necessary. You will be getting 9 attack damage with a full set of these runes.
Seals
The Greater Seal of Armor give additional Armor at Level 1 of +12 with a full set. This is great and makes you able to survive more in your lane and give better protection against those solo top champions who have a tendency to get Doran's Blade as their first item.
Due to getting movement speed quintessences I get the attack damage marks to compensate and give me good early game damage. Thanks to the armor reduction from Crushing Blow getting ArPen marks is not necessary. You will be getting 9 attack damage with a full set of these runes.
Seals
The Greater Seal of Armor give additional Armor at Level 1 of +12 with a full set. This is great and makes you able to survive more in your lane and give better protection against those solo top champions who have a tendency to get Doran's Blade as their first item.
MY SUMMONER SPELLS
For my two summoner spells I choose Ignite and Flash. I find these to be the best two summoner
spell choices. Use Flash when [Decoy]] will not let you escape from a bad situation. I use Ignite for early game kills and every once in a while later game kills. Ignite is great for First Blood or securing a kill that could lead to your lane being able to take a turret or save yours.
For my two summoner spells I choose Ignite and Flash. I find these to be the best two summoner
spell choices. Use Flash when [Decoy]] will not let you escape from a bad situation. I use Ignite for early game kills and every once in a while later game kills. Ignite is great for First Blood or securing a kill that could lead to your lane being able to take a turret or save yours.
Pros / Cons
Pros
+ Great Burst Damage
+ Can get away easily with W-Skill.
+ Is pretty good at harassing the enemy
+ Excellent solo top champion
+ Skills take little mana usage
+ Can be an easy champion to pick up and play if played correctly.
Cons
- Is sort of squishy early
- To be great he needs his items
- If you start to do really well will get focused
- Requires player to play smart to maximize abilities
- Using ult can make you die fast if not used correctly
Pros
+ Great Burst Damage
+ Can get away easily with W-Skill.
+ Is pretty good at harassing the enemy
+ Excellent solo top champion
+ Skills take little mana usage
+ Can be an easy champion to pick up and play if played correctly.
Cons
- Is sort of squishy early
- To be great he needs his items
- If you start to do really well will get focused
- Requires player to play smart to maximize abilities
- Using ult can make you die fast if not used correctly
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