Mordekaiser Build Guide by Edytzu23

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Edytzu23

Morde Tanky AP

Edytzu23 Last updated on June 27, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Iron Man
This makes Morde. This is where a great deal of your survivability comes from. I have a good laugh when I go in a 3v1 or something of the sort and I suffer 0 damage due to this passive.

Don't go 3v1 unless you are very fed and cocky.

Mace of Spades
In my opinion, this is Morde's weakest move. I don't mean to say that it is bad, just not as good as Creeping Death and Siphon of Destruction. This move can be used for chasing by the way. For example, once I was chasing a Pantheon. He managed to ghost away before I could attack, so I struck a nearby minion. This move traveled onto him and scored me the kill.

Creeping Death
This is a very good move. You should get this after you max out Siphon of Destruction. This move can cause you to laugh as you stand on a wave of minions as enemy champions try to kill you, but fail miserably as this contributes 20 points to your shield each second PER minion. This is completely insane considering that this is 120 points if you manage to get just a normal wave. This move does as much damage as two sunfire capes, but can be moved to other people, an obvious advantage. You can use this move to help save an ally from fatal damage in a fight due to the noticeable armor and magic resistance increase. All you have to do is cast it on who is being targeted.

Siphon of Destruction
This is Morde's bread and butter move. You should definitely get this first. This move will allow you to easily control your lane and farm minions. It also scales considerably. You might want to hang back for a few levels until it does enough damage to subdue your opponents and have them hang back. I've managed to easily control 2v1 lanes with this move, pushing all the way to their tower. This move can be used to set up for an ignite and ult kill easily. Get them to 1/3rd with this move and let them say their prayers.

Children of the Grave
THIS IS ONE OF THE BEST ULTIMATES IN THE GAME. Cast this on any carry (physical) and be amazed. There have been games that have been going very poorly where proper use of this ult has resulted in a victory. Sometimes a fed Shaco is good as, if you kill him with your ult, he will cut the enemy team to shreds as if they were butter. Believe me, I know. The best targets for this ult are physical carries such as Tristana, Shaco, Pantheon, Miss Fortune, Master Yi, Tryndamere, Warwick, and, my personal favorite, Twisted Fate. I have seen a ghosted Twisted Fate kill a Warwick in three hits. With his considerable attack speed, he was dead in a bit over a second. This is some crazy dps.

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Mace of Spades
◦Base damage increased to 80/110/140/170/200 from 20/40/60/80/100
◦Now scales off of only bonus damage rather than all damage
◦Now deals 75% bonus damage if Mace of Spades only hits 1 target
◦Health cost reduced to 20/25/30/35/40 from 30/35/40/45/50
◦The main target of Mace of Spades now generates shield for Mordekaiser
Creeping Death
◦Base damage increased to 24/38/52/66/80 from 16/32/48/64/80
◦Ability power ratio increased to 0.2 from 0.15
◦Increased missile travel speed when casting Creeping Death on an ally
Siphon of Destruction
◦Damage reduced to 65/105/145/185/225 from 85/110/155/200/245
◦Ability power ratio increased to 0.6 from 0.4
◦Base shield generation reduced to 1/2/3/4/5 from 6/9/12/15/18
Children of the Grave
◦Now steals 24/29/34% of the target's maximum health over the duration up from 24/28/32%
◦Now deals half damage to the target initially and half damage over time
◦Duration increased to 10 seconds from 8
◦Total ability power ratio over the duration increased to 0.04 from 0.016
◦Fixed a bug where Children of the Grave was improperly blocked by Black Shield
◦Mordekaiser now gains 20% of the pet's Ability Power, reduced from 25%
◦Mordekaiser now gains 20% of the pet's Attack Damage, reduced from 25%
•Children of the Grave Pet
◦The pet now gains 75% of Mordekaiser's ability power and damage at all 3 ranks; the ratio itself no longer increases with Mordekaiser's total ability power
◦Pet health bonus reduced to 15% from 50%
◦Fixed a bug where the pet was not generating shield for Mordekaiser when hitting inhibitors
Iron Man
◦Shield generation increased to 30% from 25%
◦Fixed a tooltip bug

Okay, this my "version" of the patch notes:

Mace of Spades:
Basically this spell was nerfed, despite what you may think after reading the patch notes. They neglect mentioning that this ability no longer is affected by your base AD. This change doesn't matter to start, as the great increase of base damage outweighs the cost by 5 ad. By level 3, however, this is not the case. The damage done by the previous Mace of Spades starts becoming greater than the new version.

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Summoner Spells

Summoner Spells are a very important aspect of the game. In my opinion, you should get Ignite and Ghost every match. However, this is just my opinion and some people may not like or even have ignite or ghost. If so here is my tier list for summoner spells with Morde.

Tier 1: (Really amazing, spells that you should use not just on Morde)

Ignite - Use this ability in combination with your ult. It does a surprising amount of damage at higher levels. This spell is a must have.

Ghost - This spell is also a must have. Morde has absolutely 0 escaping moves. Therefore, in order to stay alive since you will be pushing a lot, you need to have this move. This move also allows you to chase quite effectively.

Tier 2: (good abilities, but not my first choice)

Exhaust - This is a viable ability if you don't like ghost. It can stop many physical carries in their tracks and also slows.

Teleport - If you really like teleport, then sure. This isn't a bad skill at all, except on Twisted Treeline. If you take teleport on Twisted Treeline, I recommend uninstalling as it is completely pointless.

Flash - Some people really like this skill and can use it well. It is good in the right hands.

Tier 3: (Don't get these... please)

Clarity - Just no. I don't recommend this spell on any character as Teleport is better. Teleport restores mana, allows you to buy, and also restores health. What does Clarity do? Just restores mana. Just don't get this spell...

Revive - I like spells that help keep me alive. This really is a pointless move. Don't get it.

Rally - Again, this is a pointless move. If you really want AD, just buy a pickaxe. Picking this also means you don't have either ignite or an escaping move. They are necessary on Morde.

Cleanse - This move is no longer viable after they made it not able to remove ignite or any other dots. If you really want a slow or stun removed, just use flash. You can dodge anything with that move and it teleports you.

Clairvoyance - Let someone else get it. Morde needs ignite and an escaping move to be effective.

Fortify - As I said above, Morde needs an escaping move. This won't really help you escape.

Smite - Just learn to last hit if you need help farming.

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1.Start with a regrowth pendant for spam with skills.
2.Buy revolver for spell vamp and good ap and boots of speed!
3.Take Mejai for more ap
4.Now u take tanky items for resist in team fight's( force of nature + sunfire cape )