Build Guide by Malusiowaty
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello visitors :)
At begining i want to tell you that stats showed higher are different in-game that are showed here(better :)).
It's mine first guide so all creative critic will be good :)
I decided to publish mine Morgana's build couse i seen so much bad build or bad strategys used by players.
First thing, Morgana has great offensive skills which also can be used as defenvise option.
To rise your lane survivality better revise your teammates at begining of match about saying: ss. It can realy help u. When u hear ss better move near turret and deff until opponents will come back to their lanes :)
Pros / Cons
-High m penetration is the point :)
-Offensive skills can be used as running tool
-Hard to gank when u know about ss
-She got a beautiful combo even in early
-When skills are on CD Morgana dont have many def options
-U need time to start playing Morgana very good. Its not easy char.
Firstly about runes is why i used that runes.
I choosed them after many many tries with every type of runes :D
Red -> Magic penetration, why? Becouse penetration gives your character an opponent's m deff ignore. With those runes + sorcer's boots+ haunting guise u will have 52|15% magic penetration. Due to this when u fight with opponent he will have in 99% options his m def on -. Much players focus on groving his armor and leaving his m deff in normal. U can ask why not use void staff, i tell u why. Void staff gives u percentage penetration so better option is to use mine build when fighting with regulars players(those who are not groving their m deff more then 60) :D
Yellow -> Cooldown Reduction, why? Becouse CDR is very usefull on Morgana. Her skills got a quite bit long CD, so using runes + masteries in CDR u wont have to waste your gold in-game to buy items with CDR couse this gained from runes and masteries would be enough(~~12%)
Blue-> AP, why? Becouse its basic of your skills. Morgana got very good countes in her skills due to her AP.
Quintessence -> Same as RED.
I think its main part on mine guide.
When u buy Doran's Ring at very begining it should be enough to let u solo hold line until u get 1100 gold and then go back to town and buy your sorcer's boots. With u boots go back on lane and now depends on how u will go going with u lane enemy when u got enough money for catalyst to ROA or just for any part of catalyst go then. After ROA best part is Haunting Guise couse u will got max magic penetraion(52|15%), its more usefull then buying AP items firstly. After Guise buy AA staff to say good bye to your mana problems :) Next item is DeathCap,couse its time to think about AP items. Last item is depend on u enemies. If they got much casters go buy Banshe's Veil in place of Doran, if more mele go buy Thornmail.
U dont need more AP, its why i choosed def item in last place.
Its quite basic:
-Firstly as fast as u can put 3 points in "w", couse u will kill a full wave of minions in one shot.
-Next max u "q" skill to get max root and dmg
-Obviusly "r", add when u can :)
-"e" when u got premade and u know that u will gank then max it faster :)
About farming i prefer last hitting when u solo lane, why?
Before improving your soil to lvl 3 better dont waste your mana for using soil into minions couse u wont kill them in one wave then just last hit minions, what will give u a alot of money and u will keep battle in mid.
When u reach lvl3 in soil u can start pushing by throwing soil at caster minions and in this time attacking with auto attack and your minons mele opponent minions.
Flash-> Let u catch enemies e.g when using u ultimate skill :) or running away from u enemies.
Clarity-> To destroy mana problems and grow u lane survivality.
Let's move to team work.
If u are playing with u pre-mates and u use e.g voice server u role is one of main.
At begining its nice for u to initiate fight aimimg opponent with u dark binding, your mates should finish him until dark binding will be gone. U next move is supporting your mates.
When u see that someone is running and enemies are following him better shield him to save him of disables and u can also throw dakr binding behind him to catch one enemie into cage :)
If u like this guide comment and rate :)
If u have any questions ask here on in-game: Malusiowaty
With this build stats are sth like: 10/2/20 ;)