get
prime

Morgana Build Guide by angrycodman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


667
Views
0
Comments
0
Votes
League of Legends Build Guide Author angrycodman

Morgana by angrycodman

angrycodman Last updated on September 25, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
9
10
12
13
Ability Key Q
1
4
5
7
8
14
Ability Key W
3
11
15
17
18
Ability Key E
6
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 12


Guide Top

Chapter 1

hi im angrycodman and this is my guide on how to play the fallen angel morgana :)


Guide Top

Introduction

Morgana is an ap carry with a lot of cc and excels at nuking single targets with her spell combo. She also has a great support spell to make her near ungankable and to help out allies.


Guide Top

Runes

For runes i take magic pentration marks, mana regen per 5 seals (per level and magic resist per level glyphs. I take magic pentration quints. These runes along with socercers shoes allow you to bybass any squishly targets magic resist. I take mana regen per 5 seal due to the fact that with her passive spells allow you to stay in lane and farm more effectively. The magic resist increases your resistance against magic carries who a lot of the time you will be going against in mid lane.


Guide Top

Masteries

For masteries I take 9/9/11 I take the obvious 9 in offence to gain magic pen, with the 11 in utility mostly to gain extra mana regen. I take 9 in defence for the strength of spirit strengthening her already potent lane game with high health regen after you get the tear.


Guide Top

Items

I start off with a doran ring, which give you good overall stats for level 1. I then take boots of speed and a tear of the goddess. At this point to make sure I can stay in lane longer and gain the gold advantage over my opponent. I then build a hextech revolver, which adds to the spell vamp you get from your passive, I then start on the big items. I first take a needlessly large rod this adds substantially to your nuking ability compared to before it. After upgrade your tear into an archangels staff. By now having around 250ap. Then make your deathcap. This is pretty much self explantory on any ap carry. I then upgrade the revolver in the will of the ancients again increasing spell vamp. Lastly if your in the late game an abyssal specter if your having trouble against casters. Or if your being focused physiclly take a Zhoyna hourglass. Lich bane adds to your nuke potential late game adding around 600 to your basic attack before armour.


Guide Top

Skill Sequence

If your having a level 1 fight take dark binding first, however if your not take tormented soil from then on take 1 points at level 2 in dark binding and max it first one level in spell shield and max it last and levels in soul shackles whenever possible. Keep getting levels in tormented soil until level 4 because after that it will still kill all minions if placed correctly. If your up against a really squishly target or have a ganker you can level up dark binding quicker for the increased damage and longer bind.


Guide Top

Summoner Spells

For summoner spells I take Flash and ignite
Flash can be used as an initiator so you can pop your ult or as a defensive tool. Ignite is a great finisher on morgana, with her spell combos at around level 7 it will help you get a late first blood or kill or at least push them out of lane.


Guide Top

Summary

Overall morgana is a great choice for many teams, easy to play a bit harder to master she provides overall everything you would want a ap carry to do.


Guide Top

Pros / Cons

Pros
-1vs1 fight Q-W-R- ignite should kill almost anyone
- ultimate even when not fed make teams focus her, teams can take advantage by dealing tons of damage
- Great farmer
- Good anti caster against ap mid characters
-Bind at level 5 is technically 3 second stun against melee champs.

Cons
- Long cooldowns on all spells means when you se your combo you cannot contribute much more to the fight
- is vunlerable to high movement speed physical damage champs such as ashe, udyr and trundle.


Guide Top

Ranked Play

In ranked play morgana is viable pick if played well, and can be one of the best mid and solo laners in the game. She also near cancel out in team the ap carry of the other team and any cc on that one target, this is invaluable ate game as your shield will be able to block 1000 damage +