Morgana Build Guide by Masdog17
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Morgana Build by Masdog17
-Soul Shipon Morgana has 15-35% spell vamp
Goes great with her Aoe Tormented Soil
-Dark Binding Morgana releases a sphere in a straight line wich the 1st target it hits will be Snared for 2-3 sec
Does lots of damage and I mostly use it at the start of fight to hit them then the end when they are running away
-Tormented Soil Morgana throws a patch of soil at a target area doing damage to people who stand on it also reducing magic resist
Great AOE for farming try to cast it int he middle of a caster and meele minion
- Black shield Morgana Puts a shield around an ally Absorbing magic damage
Great for absorbing stuns and snares
- Soul Shackles Morgana deals damage to enemies around and slows them for 3 sec after 3 seconds they will be stunned
Great for team fightes cause i will get every 1 on there team also good for running away peaple
- Greater Quintessence of potency The more Ability power the better right?
- Greater Mark of Potency Ap
- Greater Seal of Replenishment Mana regen
Greater Glyph of Potency More Ap
The 1st thing 1st in a team fight is to use her ult...It will do massive damage while if staying close stuns them for 1 sec witch teamates could take use of that dealing lots of damage ..When teamates pick a person out the best thing is to start with the snare wich all the way upgraded last 3 seconds in turn your team should be able to kill that person easily.If a teamate is taking lots of magic damage try to put the shield on them to keep them safe.
Solo with morgana
I think being able to solo is the best part about morgana.The fist thing i usally do is pop a snare on them then lay my soil wich should do bout 1/2 their hp then while there getting owned by soil physical attack them..if they run away do your ult wich does massive damage and slows them for 3 sec after 3 sec ul stun them leading to there death...
Flash- good use to get outta deaths
Ignite- does lots of dot damage and make sure they dont get out alive
Teleport- I would totally use this in 5s but not 3s
These are not to bad either
Clarity - If u manage your mana shouldn't need it but if you don't it could be helpful
Cleanse- if you get caught in lots of stuns this is helpful
Ghost - could use it for a replacement for Flash
Revive- Helps at end games but not so much start
Heal- shouldn't need it if u kill fast but is kinda nice
Exhaust- You do have a snare remember?
Fortify- No.. for tanks
Smite-your not a jungler
I like To max out Dark Binding as soon as possible because up grading it will make the snare go for 3 seconds
The next spell i like to max out is Tormented Soil because it is a great minion farmer and works well with Dark Binding
And finally i max out Black shield because if you kill them quick you should not need this
And of course i do a point for Soul Shackles ever time i can...