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Skarner Build Guide by YertleTheTurtle

Tank Mr.Steal yo carry (S6 Skarner guide) outdated

Tank Mr.Steal yo carry (S6 Skarner guide) outdated

Updated on August 24, 2016
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League of Legends Build Guide Author YertleTheTurtle Build Guide By YertleTheTurtle 76,913 Views 12 Comments
76,913 Views 12 Comments League of Legends Build Guide Author YertleTheTurtle Skarner Build Guide By YertleTheTurtle Updated on August 24, 2016
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1
YertleTheTurtle | May 17, 2016 6:23am

Your guide looks pretty good, though I have played games in which I am literally a lawnmower.I do play starter A LOT and I have found useful doing Q-E-R-W ability upgrade sequence, making the enemy jugglers fear me.I have been able to destroy with skarner a Jax and Xin zhao. Also I would like to recommend ad quintececences,ad marks, armor seals and magic resist glyphs.with these runes u can literally make the enemy team surrender beating up xins,jaxs,and even teemos.also it is very important to use the combos listed on this guide, they REALLY WORK.Finally I also suggest building cinder hulk then Tf, after that boots depending on who you are up against, sterak's, then righteous glory,and bloodthirster or any option from this guide. Also u don't need much mobility items because of your crystals all over the place. U can also try 4 black cleaver, titanic or ravenous hydra 4 the last item, and buy elixir of iron or wrath.


Thanks for the feedback i'm always up to trying new builds so i'll try that. i will get to updating this guide soon enough i was caught up in Dark souls 3 for a month or so lol.
1
SharkBait_uhaha | May 10, 2016 11:18am
Obviously upgrade your ultimate whenever possible.
1
SharkBait_uhaha | May 10, 2016 11:17am
Your guide looks pretty good, though I have played games in which I am literally a lawnmower.I do play starter A LOT and I have found useful doing Q-E-R-W ability upgrade sequence, making the enemy jugglers fear me.I have been able to destroy with skarner a Jax and Xin zhao. Also I would like to recommend ad quintececences,ad marks, armor seals and magic resist glyphs.with these runes u can literally make the enemy team surrender beating up xins,jaxs,and even teemos.also it is very important to use the combos listed on this guide, they REALLY WORK.Finally I also suggest building cinder hulk then Tf, after that boots depending on who you are up against, sterak's, then righteous glory,and bloodthirster or any option from this guide. Also u don't need much mobility items because of your crystals all over the place. U can also try 4 black cleaver, titanic or ravenous hydra 4 the last item, and buy elixir of iron or wrath.
1
SharkBait_uhaha | May 10, 2016 11:17am
Your guide looks pretty good, though I have played games in which I am literally a lawnmower.I do play starter A LOT and I have found useful doing Q-E-R-W ability upgrade sequence, making the enemy jugglers fear me.I have been able to destroy with skarner a Jax and Xin zhao. Also I would like to recommend ad quintececences,ad marks, armor seals and magic resist glyphs.with these runes u can literally make the enemy team surrender beating up xins,jaxs,and even teemos.also it is very important to use the combos listed on this guide, they REALLY WORK.Finally I also suggest building cinder hulk then Tf, after that boots depending on who you are up against, sterak's, then righteous glory,and bloodthirster or any option from this guide. Also u don't need much mobility items because of your crystals all over the place. U can also try 4 black cleaver, titanic or ravenous hydra 4 the last item, and buy elixir of iron or wrath.
1
GreatLordBalzak | February 27, 2016 1:36am
Just a reminder that this guide is pretty good. I was just complemented by a 17/5/9 Ezreal who said "thx to this GOD Skarner"
1
YertleTheTurtle | December 5, 2015 11:03am
sorry i wasn't here to reply immediately but what Balzak said is pretty much the response i would have given you thank you so much for taking interest in my guide hope it helps improve your play. Also about the leveling order i put in the notes that pre-rework skarner Q would be priority but they took away the attack speed stacking and crystalline venom only stacks on the E instead of 1 stack per ability and the E lets you slow and proc your stun which allows you to stick to your opponents and lock them down so lowering the cooldown and slow % is really nice. But as for the starting ability it's personal preference if you like starting with Q better do what you want dude it'll work either way.
1
believerofchrist | December 4, 2015 7:19am

I'm not the author but I know him. He usually tells me to build Sheen and then the Dead Man's Plate before completing the TF unless you get fed early on.

This is a guess on my part but the damage early from the Q is very minimal if you disregard the crystal buff it gives. While farming you should have your spires under your control meaning you already have this buff.

Starting with the E allows you to line up and hit all creatures in the camp and stun them each for 1s. I'm not sure how much of a difference it actually makes as far as which ability you start with. (myself I've noticed the E start leaves me with about 20% more total HP remaining than a Q start for the first clear)

Maxing the slow first definitely helps with stealing their carry. As far as the runes go it's pretty critical to have (I've only purchased 2/3 of them myself so far) but until then I just used my AD quints. AS probably works too.


Ah, I see. I guess that makes sense because sheen has that passive proc for the damage. Thanks!

For the leveling order, I'll try doing E first and I'll compare that to Q; Maxing E makes sense then. Thanks!

For the quints, I'll save it since they're critical :P

Thx!
1
GreatLordBalzak | December 4, 2015 6:29am
I'm not the author but I know him. He usually tells me to build Sheen and then the Dead Man's Plate before completing the TF unless you get fed early on.

This is a guess on my part but the damage early from the Q is very minimal if you disregard the crystal buff it gives. While farming you should have your spires under your control meaning you already have this buff.

Starting with the E allows you to line up and hit all creatures in the camp and stun them each for 1s. I'm not sure how much of a difference it actually makes as far as which ability you start with. (myself I've noticed the E start leaves me with about 20% more total HP remaining than a Q start for the first clear)

Maxing the slow first definitely helps with stealing their carry. As far as the runes go it's pretty critical to have (I've only purchased 2/3 of them myself so far) but until then I just used my AD quints. AS probably works too.
1
believerofchrist | December 3, 2015 6:55pm
Awesome guide, but in the build, do you build triforce as 2nd main item? I've been doing dead man plate then triforce so wanted to clear that up

Also, why does sheen take priority over stalker blade cinderhulk?

In your skill sequence, you do E --> W --> Q at the early levels. Isn't Q the most viable option when starting out?

On the rune page, since I'm not very rich for dem movement speed quints, what do u suggest as a replacement that would also work?


Thanks, a very well written guide :)
1
YertleTheTurtle | December 2, 2015 1:14pm
Hah thanks you made feel stupid so i went actually listen through all his quotes and it was 'evolve and overcome' thank you for pointing that out.
1
Jason09 | December 2, 2015 12:20pm
"Consume and adopt"*
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