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Malphite Build Guide by Kizumy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Kizumy

My Malphite Tank Build

Kizumy Last updated on January 9, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
11
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Introduction

Hello people, this will be my first time writing a Guide (not in-depth) But if you notice something wrong, please tell me so that i can correct it.


Guide Top

Runes

My Rune choice is 9 Marks of Magic Penetration so you can harass the enemies in lane together with Doran's ring to give you a little boost on the attacks and still give you mana regen.
The other runes i chose, are for Armor and Magic Resistance because in early game you don't want to die that fast, if enemy has armor penetration, well kill him before he can kill you :D
Quintessences i chose Movement Speed because, being a tank you don't wanna arrive to the battle field late now do you ? having 4.5% Movement speed in runes + 4.5% in Masteries allows you to run decently fast so you don't lose your lane and you can help other lanes.


Guide Top

Masteries

Tank masteries i use those because i wanna get as much armor and protection as i can, Mercenary just to get some boost gold, if you want you can remove 1 level to mercenary and give to Movement Speed. 4.5% + 3% (Initiator) + 2% (Swiftness) might not be a bad idea, seeing as you get 9.5% more movement speed, so its good :D


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Items

For first item, you might wanna get a Doran's ring so you can deal some decent damage early in game. Your lane partner is probably good enough to cover the lack of Doran's Shield.
After Getting Mercury threads, slows wont affect you as much and you can now chase down enemies fast thanks to your Movement speed :D

Sunfire cape for farming and killing running away enemies just by standing by them. when you have no mana and the enemy is running away with like... 20 HP or such ? just chasing him down will kill him. Sunfire Cape + Brutal Strikes + Ground Slam = Good farming.

Frozen Heart, because malphite's mana is low and it gives armor and cooldown reduction, excellent :D

Force of Nature, More Movement speed, more magic resist so why not ?

Warmog's Armor, Look, its health!! Why not?? health, kill minions? more health, kill champions? more health. you can stand longer against enemies too.

Guardian Angel, To piss of people who dont like you, if they have to many AD characters, take Thornmail instead ^^


Guide Top

Summoner Spells

Since i support the Cookie (Seismic Shard) Spam, i recommend you take Clarity and flash to run/chase opponents. You can take Ignite instead, but that will make you dependable on the Ring's mana regen.


Guide Top

Skill Sequence

Attempt to master Seismic Shard (Cookie) as fast as you can, followed by Ground slam. at first, get Seismic Shard to harass as i said before. Next, raise Ground Slam and then Brutal Strikes, leave Brutal Strikes at Lv.1 till you max all the others because (for me) the more damage i take by harassing, the faster my lane partner kills. Ultimate, Unstoppable Force, must be leveled whenever you can.