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Leona Build Guide by abn66

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author abn66

My solo top Leona

abn66 Last updated on January 26, 2012
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Cheat Sheet

Leona Build

Ability Sequence

1
7
10
Ability Key Q
2
4
8
Ability Key W
3
5
9
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Table of Contents
Guide Top

Laning

when Laning you should be agresive ageinst close ranged champ's and defendsive ageinst renged champ's

when harrasing you should jump enemy's with Zenith Blade and Eclipse. and then stunning with Shield of Daybreak


Guide Top

Items

you start out with Philosopher's stone- Boots of speed- Heart og gold-

before buying any items from the late game item's you should upgrade Boots of speed- to either
Mercury's Treads- for ap Enemy's or Ninja Tabi- for ad Enemy's

then you build the late game item's Sunfire Cape- Atma's Impaler- Warmog's Armor-

If you got feeded you should upgrade Philosopher's stone- and Heart og gold-


Guide Top

Summoner Spells

My Choices


Heal - Is now very viable from it's remake. It fits leona perfect and allows your team to live longer.

Flash - Utility spell, can be used to everything.

Useable


Ghost - Utility spell, I used to go for ghost over teleport but I feel now that Heal is even more useful than ghost and teleport.

Exhaust - Anti-Carry spell, can be used to save someone from their carry.

Ignite - If you need that last bit of damage, although you should be with your team!

Teleport - Useable to stop a push / push, can also be used as an escaping tool.

Not recommended


Clairvoyance - Support spell, I don't like it on Leona.

Clarity - You are not very mana reliant.

Smite - Not a jungler.

Revive - Even if you die, it's for your teammates to win.

Surge - Not an option.

Cleanse - You can survive a whole lot of cc without dying, this is a waste.