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Spells:
Heal
Flash
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Laning
when harrasing you should jump enemy's with Zenith Blade and Eclipse. and then stunning with Shield of Daybreak
you start out with Philosopher's stone- Boots of speed- Heart og gold-
before buying any items from the late game item's you should upgrade Boots of speed- to either
Mercury's Treads- for ap Enemy's or Ninja Tabi- for ad Enemy's
then you build the late game item's Sunfire Cape- Atma's Impaler- Warmog's Armor-
If you got feeded you should upgrade Philosopher's stone- and Heart og gold-
before buying any items from the late game item's you should upgrade Boots of speed- to either
Mercury's Treads- for ap Enemy's or Ninja Tabi- for ad Enemy's
then you build the late game item's Sunfire Cape- Atma's Impaler- Warmog's Armor-
If you got feeded you should upgrade Philosopher's stone- and Heart og gold-
My Choices
Heal - Is now very viable from it's remake. It fits leona perfect and allows your team to live longer.
Flash - Utility spell, can be used to everything.
Useable
Ghost - Utility spell, I used to go for ghost over teleport but I feel now that Heal is even more useful than ghost and teleport.
Exhaust - Anti-Carry spell, can be used to save someone from their carry.
Ignite - If you need that last bit of damage, although you should be with your team!
Teleport - Useable to stop a push / push, can also be used as an escaping tool.
Not recommended
Clairvoyance - Support spell, I don't like it on Leona.
Clarity - You are not very mana reliant.
Smite - Not a jungler.
Revive - Even if you die, it's for your teammates to win.
Surge - Not an option.
Cleanse - You can survive a whole lot of cc without dying, this is a waste.
Heal - Is now very viable from it's remake. It fits leona perfect and allows your team to live longer.
Flash - Utility spell, can be used to everything.
Useable
Ghost - Utility spell, I used to go for ghost over teleport but I feel now that Heal is even more useful than ghost and teleport.
Exhaust - Anti-Carry spell, can be used to save someone from their carry.
Ignite - If you need that last bit of damage, although you should be with your team!
Teleport - Useable to stop a push / push, can also be used as an escaping tool.
Not recommended
Clairvoyance - Support spell, I don't like it on Leona.
Clarity - You are not very mana reliant.
Smite - Not a jungler.
Revive - Even if you die, it's for your teammates to win.
Surge - Not an option.
Cleanse - You can survive a whole lot of cc without dying, this is a waste.
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