get
prime

Ashe Build Guide by Haz0p

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Haz0p

New Ashe way

Haz0p Last updated on May 13, 2012
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Ability Sequence

3
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
3/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hi, this is my first guide for this game. Why i choose to make one? I am just a little bit tired of seeing all the time the same AD carry build which is used for every AD carry in this game. Instead going full damage and get 7/4 at 20 minutes, i prefer to have 5/0 and this guide will allow you to reach a AD carry who deals damage and who is more tanky than a common carry.
That's how u can win a 1vs1 against almost every non-feed champ in this game.


Guide Top

Pros / Cons


    Can win agasint almost every non-feed champ in this game.
    If focused, you resist.
    Great sustain for an AD Carry
    Ultimate
    Great damage late game and early


    Quite weak mid game
    Very dependend AP carry mid game


Guide Top

Runes

Runes are quite obvious.
_ Penetration because you don't have any penetration item in this build but you can buy a last whisper to increase this penetration.

_ Armor ² Magic resistance: Runes which allow you to be more tanky in early for defense and mid/late for magic resist.

_ Damage: To allow you a better early farm and lane phase.