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Yasuo Build Guide by UtopicDragun

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League of Legends Build Guide Author UtopicDragun

[NEW META] S6 Pre-Season Guide to Jungle Yasuo

UtopicDragun Last updated on January 2, 2016
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Ability Sequence

1
3
4
8
12
Ability Key Q
5
10
15
17
18
Ability Key W
2
7
9
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 6

Recovery
 
 
5/
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6



Threats to Yasuo with this build

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Threat Champion Notes
1
Fiddlesticks It's Fiddlesticks. What did you expect?
Guide Top

Explanation

(WARNING - This build no longer works due to the recent changes to Warlord's Bloodlust)
(Take Thunderlord's Decree instead. It's good on everyone, trust me.)


You might be saying to yourself right now, "Why are you playing JG Yasuo? This guy belongs in mid. This isn't viable and never will be." I'm here to prove you wrong. With the Mastery and Item changes the Preseason has brought upon us, JG Yasuo can now be done successfully. This guide isn't copied from any League YouTuber and has only been tried and tested today. I guarantee, by the end of this guide, JG Yasuo will become your new main, and that all other JGlers, except for Master Yi, will be obsolete.


Guide Top

Items

Itemization for JG Yasuo is quite simple. You start with your standard Hunter's Machete and 3 Health Pots. Do not take Refills as they heal you for less and regular Pots are more gold efficient. Since you have the Keystone Mastery - Warlord's Bloodlust, crits will heal you for 15% of the damage they deal, whether they hit a monster or champion. In addition to that heal, the Hunter's Machete gives 8% LS and the Vampirism Mastery gives 2%.

So say for example, you crit Gromp for 100 DMG.
100 x 0.15 = 15
100 x 0.10 = 10

You would heal a potential 25 DMG from one attack.

You should buy a Stalker's Blade with Warrior for the 60+ DMG and the 10% CDR. After, you just build like a normal Yasuo, Stattik Shiv and Inf. Edge, but Death's Dance is a better item after Inf. Edge. Since the critical strike chance on Shiv has been increased, You will now have 80% Crit after buying it, so Inf. Edge isn't as necessary. Death's Dance offers more percentage damage sustain and a damage return, so it is a better choice to buy.

Bloodthirster is a great item on JG Yasuo, increasing his sustain and giving him a larger shield to use. If you're fed and you want to have fun why not build five of these? It'll be fun ;).

Lord Dominik really does send his Regards to the person on the receiving end of your Steel Tempest. Lord Dominik's Regards is an item you should build in addition to BoRK to counter Tanks and Bruisers. Since you don't really build Health, dealing more damage to people shouldn't be a problem, Tank or not.

Tank items aren't needed, except if you find yourself in situations with high damage carries or assassins. Ninja Tabi should be able to stop most ADC damage and Black Cleaver gives Health along with a passive that's great for chasing down opponents.


Guide Top

Masteries

The new Masteries are what makes this build viable now. Take 5 points in Fury, Feast, 2 points in Vampirism, Oppressor, 5 points in Battering Blows and the Keystone Mastery Warlord's Bloodlust. You see, the Keystone Mastery is, quite literally, the Key to this build. The sustain from the Crits you deal are what allow you to jungle more efficiently and survive longer without having to back. The Vampirism Mastery combined with the new Hunter's Machete gives 10% Lifesteal at the start of the game just makes jungling easier.


Guide Top

Runes

Your standard Rune Page for mid Yasuo. 9 Crit Chance Marks, 9 Armor Seals, 9 MR Glyphs and 3 Attack Speed Quints.


Guide Top

Rotations

Preferably, you should start on the Red Buff side of the jungle, as the Blue Buff side is harder to clear. Start at Krugs and work your way to Red Buff. After, go for the Rift Crab and hit level three by taking Raptors. The Blue Buff side should be warded beforehand. Repeat the process until about level five or six and begin ganking. Ganks should be easy, as Sweeping Blade is a gapcloser and most people will pop their Flash to escape.