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Fiora Build Guide by WhippinBanshee

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author WhippinBanshee

No one escapes

WhippinBanshee Last updated on March 1, 2012
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Ability Sequence

3
9
10
14
15
Ability Key Q
2
12
13
17
18
Ability Key W
1
4
5
7
8
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello all you furture Fiora players.
I decided after playing some games on fiora that I would try to make my first guide ever.
This is what i've come up with after a some games trying out fiora.


Guide Top

Runes

For runes the reason i took ad/as runes is because fiora depends on being to quickly destroy anyone who trys to fight her. Fiora needs the ad runes early game so that she can start getting those early kills. The as runes... well she can never have to much as until you max it. Finally the cdr runes are for insane cooldown timers of 10/15/10/150 (if memory serves) these runes will help you follow enemies and will give you a slight advantage over other slower fiora's.


Guide Top

Masteries

the reason i went 21/9/0 is that while fiora is strong the Executioner mastery is amazing for helping end those difficult fights. also the 9 in the defence tree gets her that little extra hp boost.


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Items

The items I chose work very well from my experience. Fiora depends on lifesteal quite a bit in early game because any ad carry will be able to sit back and range you from the safty of their tower. Then you get the as so that you can proc that awesome little life steal far more often. The reason I get a bloodthirster is that once you have that and a wriggles you should be healing around 250hp per hit plus hitting a crit every other hit thanks to phantom's and IE.


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Skill Sequence

The skill sequence I chose gives you that extra attack speed early game to keep your hp up from lifesteal while being extra effective v.s. towers. Also you try to keep your w and q around the same level because they complement each other very nicely. Her q is mostly used for initiating while her w is used not only to defelect the basic attack that hits her, is used for the passive ad boost.


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Summoner Spells

The reason I use flash and ignite is that although her q jumps her towards an enemy it won't run her away from them. Now to counter this problem you can ethier q jump to minions behind you (this takes alot of practice) or you can flash behind some walls. I also take ignite because I just hate to let someone escape behind their tower with 50hp left when I could have ignited and maybe gotten that first blood.


Guide Top

Summary

All in all Fiora is an awesome ad carry who's only problem is she is melee instead of ranged. If you plan to use Fiora in the future feel free to message me on LoL (US) name: Whippin Banshee
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