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Tryndamere Build Guide by GodLemon

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GodLemon

No teammates necessary

GodLemon Last updated on July 23, 2012
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Ability Sequence

2
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 2


Guide Top

Introduction

Welcome, young summoners. Are you tired of getting stomped every game? Tired of having noob team mates? Well once you are finished reading this guide, none of that will matter anymore.

Today, I will be demonstrating how to play Tryndamere, the correct way.
Many people may say, Trynd is a noob champ, and takes no skill. They are correct. However, they are most likely doing things wrong.
This build requires even less skill than traditional Tryndamere builds, and often times you will not need a team to help you.

Let's begin!


Guide Top

Runes

For runes:
3 Movespeed Quints- these are important due to this build's lack of mobility. Although Tryndamere is a very mobile champion with histhese quints allow for better chase and better escape
9 Flat AD Marks- Damage is everything in this build. The goal is to hit like a truck.
18 AS blues and yellows- In this builds item set I did not include attack speed, so by adding in runes we can focus on damage.


Guide Top

Masteries

For masteries, you will want an offensive page, focusing on flat damage towards minions. Make sure to get a point on teleport mastery. Tryndamere's early game is fierce, but it is also his weakest point. Having all offensive runes and masteries allows you to take boots as your starting item making you faster than those doran noobs while still giving you the damage output you need.


Guide Top

Summoner Spells

Only one summoner spell is mandatory on Tryndamere, and that is teleport.
Teleport:
-Even without the mastery point, the casting time for teleport is shorter than the duration of Undying Rage, which allows for automatic escape, assuming you are not stunned or suppressed.

Teleport works especially well in this case with heal, to avoid death by ignite after porting away safely.

The second spell is entirely up to you.


Guide Top

Farming

This is very important to Tryndamere, throughout the entire game. For this build you do not need kills on champions, but rather you can simply play it safe and farm minions.

Your early game farm is the most important. You will want to rush tiamat as soon as possible. Remember the first is the hardest. Both your runes and your masteries help you farm better. Once you get your 1st or 2nd tiamat farming is a piece of cake.


Guide Top

Items

The most important item for Tryndamere in this case, is the TIAMAT. This item in total only costs 2070.

Tiamat grants:
50 attack damage
15 HP regen per 5
5 MP regen per 5
50% splash damage

very cost effective.
Building tiamats will not only give you a headstart on your enemies, it will work to further that headstart by allowing you to farm even more.

Average farm per 10 minutes is around 100 minions.


Guide Top

Unique Skills

Unique to Tiamat Trynd is his ability to push like no other. finish off entire waves with 1 swift strike.
Keep an eye on the map and make sure you keep every lane pushed. (you will eventually destroy tower and that is your signal to look for minion killing opportunities outside your lane)

The tiamat passive splash damage is flat damage that is not reduced my armor or magic resistance, so attack targets with low resistances to apply near true damage to their surroundings.

Leave the fight for 2-3 minutes and come back with full health compliments of your Q and from the 60 HP per 5.

You will sustain lane indefinitely due to your Q active, when you kill a target you get bonus fury which you can convert into HP, but due to tiamat's splash damage, you will be at max fury at all times.


Guide Top

Team Work

It's all you baby. You've made it this far, and at this point you can engage in any fight alone. 1v2, 1v3, 1v4, even 1v5. As long as you kill 1 it was worth it.

Try the tele escape combo after taking out 2 or 3 of them. Use your taunt while teleporting.
Leads to many ragequits, and much trash talk about the zero skill required to play Trynd.

Good Luck