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Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Today, I will be demonstrating how to play Tryndamere, the correct way.
Many people may say, Trynd is a noob champ, and takes no skill. They are correct. However, they are most likely doing things wrong.
This build requires even less skill than traditional Tryndamere builds, and often times you will not need a team to help you.
Let's begin!
For runes:
3 Movespeed Quints- these are important due to this build's lack of mobility. Although Tryndamere is a very mobile champion with histhese quints allow for better chase and better escape
9 Flat AD Marks- Damage is everything in this build. The goal is to hit like a truck.
18 AS blues and yellows- In this builds item set I did not include attack speed, so by adding in runes we can focus on damage.
3 Movespeed Quints- these are important due to this build's lack of mobility. Although Tryndamere is a very mobile champion with histhese quints allow for better chase and better escape
9 Flat AD Marks- Damage is everything in this build. The goal is to hit like a truck.
18 AS blues and yellows- In this builds item set I did not include attack speed, so by adding in runes we can focus on damage.
For masteries, you will want an offensive page, focusing on flat damage towards minions. Make sure to get a point on teleport mastery. Tryndamere's early game is fierce, but it is also his weakest point. Having all offensive runes and masteries allows you to take boots as your starting item making you faster than those doran noobs while still giving you the damage output you need.
Only one summoner spell is mandatory on Tryndamere, and that is teleport.
Teleport:
-Even without the mastery point, the casting time for teleport is shorter than the duration of Undying Rage, which allows for automatic escape, assuming you are not stunned or suppressed.
Teleport works especially well in this case with heal, to avoid death by ignite after porting away safely.
The second spell is entirely up to you.
Teleport:
-Even without the mastery point, the casting time for teleport is shorter than the duration of Undying Rage, which allows for automatic escape, assuming you are not stunned or suppressed.
Teleport works especially well in this case with heal, to avoid death by ignite after porting away safely.
The second spell is entirely up to you.
This is very important to Tryndamere, throughout the entire game. For this build you do not need kills on champions, but rather you can simply play it safe and farm minions.
Your early game farm is the most important. You will want to rush tiamat as soon as possible. Remember the first is the hardest. Both your runes and your masteries help you farm better. Once you get your 1st or 2nd tiamat farming is a piece of cake.
Your early game farm is the most important. You will want to rush tiamat as soon as possible. Remember the first is the hardest. Both your runes and your masteries help you farm better. Once you get your 1st or 2nd tiamat farming is a piece of cake.
The most important item for Tryndamere in this case, is the TIAMAT. This item in total only costs 2070.
Tiamat grants:
50 attack damage
15 HP regen per 5
5 MP regen per 5
50% splash damage
very cost effective.
Building tiamats will not only give you a headstart on your enemies, it will work to further that headstart by allowing you to farm even more.
Average farm per 10 minutes is around 100 minions.
Tiamat grants:
50 attack damage
15 HP regen per 5
5 MP regen per 5
50% splash damage
very cost effective.
Building tiamats will not only give you a headstart on your enemies, it will work to further that headstart by allowing you to farm even more.
Average farm per 10 minutes is around 100 minions.
Unique to Tiamat Trynd is his ability to push like no other. finish off entire waves with 1 swift strike.
Keep an eye on the map and make sure you keep every lane pushed. (you will eventually destroy tower and that is your signal to look for minion killing opportunities outside your lane)
The tiamat passive splash damage is flat damage that is not reduced my armor or magic resistance, so attack targets with low resistances to apply near true damage to their surroundings.
Leave the fight for 2-3 minutes and come back with full health compliments of your Q and from the 60 HP per 5.
You will sustain lane indefinitely due to your Q active, when you kill a target you get bonus fury which you can convert into HP, but due to tiamat's splash damage, you will be at max fury at all times.
Keep an eye on the map and make sure you keep every lane pushed. (you will eventually destroy tower and that is your signal to look for minion killing opportunities outside your lane)
The tiamat passive splash damage is flat damage that is not reduced my armor or magic resistance, so attack targets with low resistances to apply near true damage to their surroundings.
Leave the fight for 2-3 minutes and come back with full health compliments of your Q and from the 60 HP per 5.
You will sustain lane indefinitely due to your Q active, when you kill a target you get bonus fury which you can convert into HP, but due to tiamat's splash damage, you will be at max fury at all times.
It's all you baby. You've made it this far, and at this point you can engage in any fight alone. 1v2, 1v3, 1v4, even 1v5. As long as you kill 1 it was worth it.
Try the tele escape combo after taking out 2 or 3 of them. Use your taunt while teleporting.
Leads to many ragequits, and much trash talk about the zero skill required to play Trynd.
Good Luck
Try the tele escape combo after taking out 2 or 3 of them. Use your taunt while teleporting.
Leads to many ragequits, and much trash talk about the zero skill required to play Trynd.
Good Luck
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