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Nocturne Build Guide by aGilama

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author aGilama

Noc the shadow jungler

aGilama Last updated on January 18, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
10
14
17
18
Ability Key W
2
8
12
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


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Build

after you got the bt you need to sell wriggle's lantern for other items.
if your enemey's not realy dealing mutch damage you can buy warmogs later.


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Creeping / Jungling / Ganking


you need first to do clear your jungle.
if you killed all creeps in jungle you can go gank top. (you also can do mid or bot if gank is needed).
after you gankt top go direct mid to gank. they don't think you gank 2 times.
if your lvl 7 you need to ask your bot team mates to help you with dragon. (always ward dragon to ks him from the enemey's).


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Late game

Late game i play noc as an off tank ader so you deal tons of damge and can tank some tower hits.


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Pros / Cons

Pros:
- epic ganks.
- early, mid, late game pownt
- own with out got feed
Cons:
- hard to play good.
- low mana
- can't solo blue at lvl 1 so need pul


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Runes

as runes i take amour penatration for the damge output and tank runes for damage taking,

Code:


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Team Work

for the ganks from nocturne, without your ulti you need some good team work.
your team mate needs to pull the enemy so you can q on him then direct use your e to give him no chance to get away, after that use your w so he can't stun slow or taunt you.


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Masteries

the masteries that i toke are the best masteries in combination with the runes.
from the masteries 26/4/0 you got crit chance/damage amour penatration attack damge/speed amour and magic ressistance


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The story of nocturne

Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared.

Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer?

''The darkness is closing in...it's pitch black now...but I can still see him...''


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Abilities

Duskbringer - Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+ ) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.

While on the trail, Nocturne ignores unit collision and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.
Cost
60/65/70/75/80 Mana
Range
1125

Shroud of Darkness - Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive attack speed if successful.
Passive: Nocturne has 20/25/30/35/40% bonus Attack Speed.

Active: Nocturne creates a magical barrier for 2 seconds, which blocks the next enemy ability.

If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.
Cost
50 Mana
Range
20

Unspeakable Horror - Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Cost
60/65/70/75/80 Mana
Range
675

Paranoia - Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.

While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+ ) physical damage.
Cost
100 Mana
Range
2500


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Passive

Umbra Blades - Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals himself for 15/20/25 per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second.

this is an realy good passive to jungle, it hits every target in the range from nocturne. you need to take an good possition in team fight and at your jungling time


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First Build / Bad grammar

This is my first Build so pls don't hate if your don't like it just look for an other nice build i know there are an lot of builds so gl and if you like my build pls vote it ;)

sorry about the bad grammer i realy try my best, but my english isn't that good so pls don't hate