Nocturne General Guide by Chaoskillzxx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Chaoskillzxx

Nocturne-Death awaits them all

Chaoskillzxx Last updated on September 28, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Introduction on why I play Nocturne Full AD crit

When I nocturne jungle usually its to counter-jungle the other team with my strong hits and successive wards at their blue and red to make sure that we succeed in winning and for me I would get alot of kills and gold for destroying the other teams jungle making one part of them useless...wards aren't necessary but it helps alot just to have them placed correctly at blue and red, also counting the times you can find yourself always being at red and your opponent with it.

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Not much explaination on the runes that I chose to use. Attack speed helps speed through the jungle faster than AD runes due to nocturnes passive relying on his attack speed to refresh and heal him to do more damage than a full AD page nocturne would. The armor penetration runes also help with early golem and Elder lizard mixed with the masteries I have chosen to make it seem as if they have no armor at all to begin with which also helps with early ganking and counter-jungling the other team without madred's razors early on to get more gold. The armor runes help you live longer in the jungle telling that the monsters wont hit you as hard as they should without them, the armor masteries also help succeed in this making you have 34% damage reduction in the beginning which will help you live in ganks as well.
Nocturne really doesn't need anything other than attack speed in the glyph section because magic resist only goes so far while attack speed goes on for the whole game making it quicker to kill the mid in the first place.

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Items, and why they are there

Your an assassin waiting in the haunting jungle of yours and the enemies team, you need to get as much damage out so that you kill anyone whom you gank and make yourself more useful and effective in late game other than dropping off, so in thus saying everything else is a standard necessity when it comes to Face-melting the opponents, if they build HP they die quicker, if they build armor the madred's bloodrazors just cut straight through it with magic damage if they build magic resist well of course you have crits the size of 1.1k when your done so they are dead anyways...this build can be altered to the course of the game play and it is recommended to use a bit of the other build if you don't have any tanky people on your team as of now. The Phantom dancer also increases your runspeed making it easier to chase down those delicious carries, but do remember your not an initiator with this build you are an assassin so use your ult wisely and target the low carries whilst staying a bit out of the battle till you see it fit to come in.

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Skill Sequence

In your Skill sequence you will want to max your Duskbringer first then your unspeakable horror for more damage output and a sick long lasting fear that loves to say "YOUR DEAD" to the enemies as you crit their faces off. One thing you don't want to do first is to max your W first because you already have the attackspeed you need to make up for in in the beserker greaves and the AD speed runes you have within your pages of the rune book so keep that at one until you max your Q and your E then go at it, by the way make sure when you are facing skill shot characters that you use your W wisely, it may save your life and kill the oppenent with that extra boost of impassive attack speed that it creates when broken.

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So you've actually been loyal enough to go through my first guide down to the bottom to read the summary of this extremely bad guide...I can't really give advice to you guys on how to play your nocturne but how I play it is AD carry jungle assassin and I make sure no one lives to tell about it, if you seem to succeed with this build then kudos you've done an excellent job at following my words and I will love you forever if you absolutely suck and cannot get better well I suggest you refine your skills and go to the TankyJungle nocturne since you can't seem to live and make yourself useful. Au reviour and more guides are to come if this one is liked enough...and maybe i'll put some greater effort into it as well.

Dreams to haunt=Lives to crush=...Fear the darkness the creeps into your


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