Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Well, hey I'm Masta and Nocturne is slowly growing to be my favorite character. fun is to be had with this guide.
Pros / Cons
+ Fun to play
+ Easy to get the hang of
+ Toon is made for chasing and ganking, so your K/D will be high if prefromed correctly
- If you misjudge your ult's range you look foolish
- If you don't have the blue Nocturne you are ugly... simple as that =P
Red marks of Alacrity are pretty self explanatory, attack speed is very good on Nocturne.
Yellow seals of Evasion are nice to have because you are very squishy and a good bit of dodge always helps.
Blue glyphs of Shielding help you avoid being nuked so easily.
Flat health Quints to help cope with the early game squishyness!
What's this??? NO HAVOC???? WHAT IS THIS BLASPHEMY?!?
calm down. for one noct isn't big on crits so putting points in lethality is a waste, and Havoc gives you 50 extra points of damage per 1000 damage dealt. so not worth it.
the points in utility mastery are very nice for grabbing the buffs and a quick dragon here and there. if you DO have a jungler on your team be sure to remove those points and put them in Meditation instead.
Attack Speed and Life Steal!
sounds like what nocturne already does right? RIGHT!
why not boost that?
the cleaver is amazing for ganking, high attack speed with armor reduction? and the +55 attack damage is a great boost. wriggles ofcourse is a staple in any sort of jungler's diet. phantoms is the grandfather of all attack speed items and berserkers greaves are just my personal favorite. they could easily be traded in for swiftness, merc treads, or even boots of lucidity. banshees is good to go along with your W for avoiding nukes and helping escapes. frozen heart, along with giving ob gobs of mana and armor slows melee DPS down to allow you to get off the undying horror that is so evil.
optional items are the Madreds, the Bloodthirster, the Frozen Mallet, or even a Guardian Angel
all of which are nice but i find unnecessary if this build is done and used correctly.
yea yea my sequence kinda doesnt give way to any real preference over the moves, well that's because, yea this is rare for most champs, all of his skills are equally useful in this build. because a combination of Q - E - ignite is guaranteed to kill anyone w/o a turret to find within 5 seconds, if initiated with your ult it's even less.
Ignite works well with your skills and attack speed DPS.
Ghost is good for getting into gank position, simple as that.
so i'm not good on word for word summaries. so i'll make it short and sweet.
Early Game - Lane till 6
Mid Game - Roam, Grab buffs, gank gank gank away!
Late Game - Be an active participant in teamfights, when your tank initiates ult in kill carry fast with R - Q - E - ignite combo and turn the fight 5 v 4 quickly
^ inb4Ace? yes ma'am!
(Yea i know this is not to in depth, but i dnt see the need for all the extra words for something as simple as this. If there are any questions please post saying so :] )