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Choose Champion Build:
Spells:
Teleport
Ghost
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Nocturne #1 (Begginner)
Runes
4 Greater Marks of alacrity, 7 Greater Seals, 3 Greater Glyphs, and 2 Greater Quintessence to give me a total of +24.24% attack speed
2 Greater Seals of Resilience and 1 Greater Glyph for +3.5 Armor
1 Greater Mark Of Potency and 2 Greater Glyphs Of Potency for +2.57 Ability Power
1 Greater Mark And 1 Greater Glyph Of Strength for +1.2 Attack Damage
3 Greater Marks Of Desolation for +3.3 Armor Penetration
1 Greater Glyph Of Might for +0.73 Attack Damage at Level 18
These runes provide a nice boost at the beginning and with them i can have a strong early game
Items
So For My Items, I Buy These
***NOTE, Any Items Sold Will be Marked With a (-) Next To them, Any Items Combined to make another one will be marked with a (+), Final Items Wil Be Marked With A (F)***
Vampiric Scepter (+)
Ruby Crystal (+)
Heart Of Gold (consumes Ruby Crystal) (+)
Beserker's Greaves (-)(sold For Last Whisper)
B.F. Sword (+)
Blood Thirster (Consumes Vampiric Scepter and BF Sword)(F)
Veal (+)
Dagger(+)
Cloak Of Agility (+)
Phantom Dancer (Consumes Veal, Dagger, And Cloak Of Agility)(F)
B.F. Sword (+)
Pickaxe (+)
Cloak Of Agility (+)
Infinity Edge (Consumes B.F. Sword, Pickaxe and Cloak Of Agility)(F)
Phantom Dancer (Bought Outright) (F)
Last Whisper (Bought Outright)(F)
Randuin's Omen (Combines Heart OF Gold and Buys The Rest Outright)(F)
Summary
The Way To Play early on is simply as a tank, and you will be a tank for most of the game, but be watchful of your health
Early game just poke the enemy team unless you see a good opening try not to go for a kill, use Duskbringer to damage the enemy and gain the increase in damage and movement, cast Unspeakable Horror to do slight magic damage and fear the enemy
If they stop to attack you, and you think they are likely to use an ability, you should activate Shroud Of Darkness to gain the Attack Speed Boost
On The Off Chance the enemy does manage to out run you, either use Ghost to catch up to them, or use Paranoia to jump in for the kill
I find most people notice that you can chase the enemy and damage down their health, try and make sure they know what you can do, so that when the health is low enough you can jump in and finish the enemy off
when it comes to turrets, its quite easy, use Duskbringer to get the boosts, and quickly finish off a turret and it shouldnèt be a problem. Late game though i find you can turret dive and tank a turret if the build is at least 75% complete
while fighting minions, use Duskbringer to quickly farm them and possibly poke an enemy on the side
i hope this build has been helpful, any questions, feel free to comment
Runes
9 Greater Marks of alacrity, giving me 15.3% attack speed
9 Greater Seals of Resilience for +12.69 Armor
9 Greater Glyph Of Replenishment for 2.79 Mana Regeneration
3 Greater Quint Of Desolation for +9.99% Armour Penetration
Items
So For My Items, I Buy These
***NOTE, Any Items Sold Will be Marked With a (-) Next To them, Any Items Combined to make another one will be marked with a (+), Final Items Wil Be Marked With A (F)***
Vampiric Scepter (+)
Ruby Crystal (+)
Heart Of Gold (consumes Ruby Crystal) (+)
Beserker's Greaves (-)(sold For Last Whisper)
B.F. Sword (+)
Blood Thirster (Consumes Vampiric Scepter and BF Sword)(F)
Veal (+)
Dagger(+)
Cloak Of Agility (+)
Phantom Dancer (Consumes Veal, Dagger, And Cloak Of Agility)(F)
B.F. Sword (+)
Pickaxe (+)
Cloak Of Agility (+)
Infinity Edge (Consumes B.F. Sword, Pickaxe and Cloak Of Agility)(F)
Frozen Mallet (Bought Outright) (F)
Infinity Edge (Bought Outright)(F)
Randuin's Omen (Combines Heart OF Gold and Buys The Rest Outright)(F)
Summary
The Way To Play early on is simply as a tank, try and take on a solo lane if you can, be wary of abilities though
Early game just poke the enemy team until you see a good opening and try to go for a kill, use Duskbringer to damage the enemy and gain the increase in damage and movement, cast Unspeakable Horror to do slight magic damage and fear the enemy, at this point most of the time the enemy should die before the fear runs out, if they dont either chase or use the Ignite spell to finish them off
If they stop to attack you, and you think they are likely to use an ability, you should activate Shroud Of Darkness to gain the Attack Speed Boost
On The Off Chance the enemy does manage to out run you, either use Ghost to catch up to them, or use Paranoia to jump in for the kill
I find most people notice that you can chase the enemy and damage down their health, try and make sure they know what you can do, so that when the health is low enough you can jump in and finish the enemy off, make sure they know you are able to do this, because if not then they will complain about stealing their kill and teamwork falls apart
when it comes to turrets, its quite easy, use Duskbringer to get the boosts, and quickly finish off a turret and it shouldn't be a problem. Late game though i find you can turret dive and tank a turret if the build is at least 75% complete. with this build your attack power should be high enough and your armor strong enough to solo attack a turret without minions to cover you, but be careful of enemy attacks or they might get a kill off of it
while fighting minions, use Duskbringer to quickly farm them and possibly poke an enemy on the side, the main thing about this build is using the Bloodthirster and building it up, get 40 minion or monster kills to max it out for the 40 attack damage bonus and the 10% extra life steal (for a total of 100 AD and 25% Life steal)
i hope this build has been helpful, any questions, feel free to comment
Runes
5 Greater Marks of alacrity, giving me 8.5% attack speed
4 Greater Marks of Might, giving me 9.36 attack damage at level 18
4 Greater Seals of Alacrity, giving me 3.04% attack speed
5 Greater Seal Of Resilience for 3.8 armor
3 Greater Glyphs of Clarity, giving me 2.97 mana regeneration
6 Greater Glyphs of Warding, giving me 8.94 Magic Resist
3 Greater Quint Of Alacrity for +10.2% Attack Speed
Items
So For My Items, I Buy These
***NOTE, Any Items Sold Will be Marked With a (-) Next To them, Any Items Combined to make another one will be marked with a (+), Final Items Will Be Marked With A (F)***
Vampiric Scepter (+)
Ruby Crystal (+)
Heart Of Gold (consumes Ruby Crystal) (+)
Beserker's Greaves (-)(sold For Last Whisper)
B.F. Sword (+)
Blood Thirster (Consumes Vampiric Scepter and BF Sword)(F)
Veal (+)
Dagger(+)
Cloak Of Agility (+)
Phantom Dancer (Consumes Veal, Dagger, And Cloak Of Agility)(F)
B.F. Sword (+)
Pickaxe (+)
Cloak Of Agility (+)
Infinity Edge (Consumes B.F. Sword, Pickaxe and Cloak Of Agility)(F)
Atma's Impaler (Bought Outright) (F)
Phantom Dancer (Bought Outright, Sell Berserker's Greaves)(F)
Frozen Heart (Sell Heart OF Gold)(F)
Summary
Early game you should push hard, with this build i can have the phantom dancer bought by level 9 and have a 10/1/10 score going, so its quite easy to play, just poke the enemy team until you see a good opening and try to go for a kill, use Duskbringer to damage the enemy and gain the increase in damage and movement, cast Unspeakable Horror to do slight magic damage and fear the enemy, at this point most of the time the enemy should die before the fear runs out, if they don't either chase or use the Ignite spell to finish them off
If they stop to attack you, and you think they are likely to use an ability, you should activate Shroud Of Darkness to gain the Attack Speed Boost
On The Off Chance the enemy does manage to out run you, either use Ghost to catch up to them, or use Paranoia to jump in for the kill
I find most people notice that you can chase the enemy and damage down their health, try and make sure they know what you can do, so that when the health is low enough you can jump in and finish the enemy off, make sure they know you are able to do this, because if not then they will complain about stealing their kill and teamwork falls apart
when it comes to turrets, its quite easy, use Duskbringer to get the boosts, and quickly finish off a turret and it shouldn't be a problem. Late game though i find you can turret dive and tank a turret if the build is at least 75% complete. with this build your attack power should be high enough and your armor strong enough to solo attack a turret without minions to cover you, but be careful of enemy attacks or they might get a kill off of it
while fighting minions, use Duskbringer to quickly farm them and possibly poke an enemy on the side, the main thing about this build is using the Bloodthirster and building it up, get 40 minion or monster kills to max it out for the 40 attack damage bonus and the 10% extra life steal (for a total of 100 AD and 25% Life steal)
The main part of this build is obviously the critical attacks, when completed (even incomplete with everything but the Frozen Heart) you can be doing between 800-1200 for critical attacks with EVERY SINGLE ATTACK. This is key for fighting a tank, because you can have your team mates focus on destroying the others while you destroy the tank in a matter of seconds, also remember you will be attacking about 2.2 times per second so its a lot of damage.
I originally found myself to be weak to counter attacks eve with the life steal so i added the armor runes and the Frozen Heart to add a good defense, the only issue you may have is a lack of health when facing enemies like Fiddlestick and his draining attack
i hope this build has been helpful, any questions, feel free to comment
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