Teemo Build Guide by Someguyrb
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OMFG HOW DID HE DO THAT
My "Nuking Teemo" build will have your enemies nerdrage. No questions asked. It can be difficult to keep your deaths low, but if you manage to do this, you will be 3 or 4 shotting most champs WITHOUT even having them step on your mushrooms. The nuking mushrooms just help... a lot...
Does this interest you? ALRIGHT lets get started.
Pros / Cons
*Mushrooms hurt... A LOT.
*Cooldown reduction is almost maxed out by level 18, giving you more mushrooms, faster blinding darts, and sooner getaways from Move Quick.
*With a few quick key strokes, you can nuke your opponent, before they even released what happened.
*Terrible turret attacker
*Very squishy before you get the Zhonyas
*Teemo gets singled out.
These are kind of a no brainer.
Magic Penetration Marks = DUH
Straight Mana/5 Seals = Teemo can have mana trouble early game from shrooming a bunch. This will help. End game shouldn't be so bad.
Cooldown Reduction Glyphs and Quints = With Teemo's recent shroom and move quick cooldown nerf, this is ESSENTIAL.
These are also pretty much a no brainer. You CAN do a 21/0/9 as well, I just feel it's not as effective.
A lot of people ask me "LOL Y U GET TOXIC DART FIRST AND NOT BLINDING DART NOOB LOLOLOL".
Early game, his ability to kill someone comes from when he hits them enough to make them run. When they are running, thats when your poison will SHINE. Tap an ignite on them too, and it's GG. Also at level 1, toxic dart does equal damage (if not more) then blinding dart, and it will keep your enemy at bay in a lane because no-one likes taking constant damage.
Teemo's Toxic dart also does more damage on impact with more AP, so not only does the poison tick harder, but the initial shot hits harder as well. You will have people wondering why your ranged attack hits like a truck.
You can substitute Teleport instead of Exhaust if you would like. It's always fun to tele to a mushroom on the otherside of the base and gank some unsuspecting fool at blue or red buff.
Otherwise I personally feel these are the only choices.
Sometimes I won't get the Malady and instead will get a void staff if the enemies have a lot of magic resist. Also the Zhonyas can be replaced with an item of your preference, I just use it for fight initiation. I will jump into a team, let loose my nukes, then use Zhonyas to save my self while my team steam rolls them.
The Zhonyas/whatever you choose will replace the Philosophers stone.
I love it when people nerdrage over Teemo, I can't help it. And this is how you do it.
Early game there isn't much nuke. I won't lie, you must play with your shrooms. Bait people over them, and let loose when they trip it. Typical Teemo playstyle.
Once you get your Deathfire Grasp, this is when the fun starts. When you happen across someone, immediately open with the Deathfire grast, followed by blinding dart. Most likely you will take half their health RIGHT there. follow with ranged poison. If they chase you still? GREAT get them to run on the mushroom that you placed previously behind you. If they RUN, press your move quick, and continue to range attack them and blind dart.
Now for the 3/4 shot nuke in end game. Ya'll ready for this? here's your sequence.
Ranged poison, assisted with your stupidly powerful Lich Bane assistance
DEAD enemy. Usually. If they arn't dead, your poison will probably finish it. Or they will run over one of your many shrooms, because you placed them in every bush or escape route possible. If you can do it right, a baited enemy over a shroom with most surely die swiftly with this attack style.
NO this doesn't work for tanks, but you still will do more damage to them then your typical dps champ. Deathfire grasp hits ANYONE hard that doesn't have insane magic resist.
If this guide gets followed correctly, and you don't feed. You will be feared, and they WILL nerdrage. If you don't enjoy getting random kills from unsuspecting champs running through the jungle, then this guide isn't for you. If you don't enjoy 3/4 shotting a champ, this guide isn't for you.
The items,skills,masteries,runes, and summoner spells are exactly how I usually play Teemo. The rest of the guild is a "work in progress". The build and style are well defined (in my head) and practiced regularly. Any suggestions for my guide is appreciated <3
And if I see anymore AD Teemos... I will NerdRage.