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Spells:
Ignite
Flash
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Runes
for yourGreater Glyph of Force is a great idea since you will be able to have really great ability power by the time you hit level 18 so you will be a ahead of the game with each level.
for yourGreater Glyph of Force is a great idea since you will be able to have really great ability power by the time you hit level 18 so you will be a ahead of the game with each level.
Now off to my Greater Quintessence of Potency the reason for this too simply increase your damage isn't that enough said. And using a quintessence for CD Reduction is absolutely stupid.
The Good
With Ignite will be a great idea since you can finish off your opponents really game swiftly and get some guaranteed kills later.
off toFlash now without this you might have a bit of trouble not becoming first blood, but once Nunu hits level 10 this should be used more offensively instead since you should be more stable in defense at that point.
The Ok
With Ghost it can be used ok but if you just keep blood boil up at all times this is almost the most useless spell possible.
Now toExhaust is fine since it will slow but not very effective because your Ice Blast will keep them slowed long enough that this isn't the best idea.
WithClarity is a fine summoner spell but with Nunu all you need is a bit of extra attack Speed and your golden.
With Ignite will be a great idea since you can finish off your opponents really game swiftly and get some guaranteed kills later.
off toFlash now without this you might have a bit of trouble not becoming first blood, but once Nunu hits level 10 this should be used more offensively instead since you should be more stable in defense at that point.
The Ok
With Ghost it can be used ok but if you just keep blood boil up at all times this is almost the most useless spell possible.
Now toExhaust is fine since it will slow but not very effective because your Ice Blast will keep them slowed long enough that this isn't the best idea.
WithClarity is a fine summoner spell but with Nunu all you need is a bit of extra attack Speed and your golden.
Visionary
-(Innate): After 7 autoattacks, Nunu's next spell will have no cost.
Consume
-(Active): Nunu's Yeti takes a bite out of target enemy minion or neutral monster, dealing true damage to it and restoring Nunu's health.
Blood Boil
-(Active): Invigorates an allied unit by heating their blood, increasing their attack speed and movement speed for 15 seconds. If cast on an ally, Nunu also gains the effect of Blood Boil.
Ice Blast
-(Active): Nunu throws a ball of ice at an enemy unit, dealing magic damage and slowing their movement speed by a percentage and attack speed by 25% for 4 seconds.
Absolute Zero
-(Active): Nunu starts channeling and begins to sap a large area around him of heat, slowing all nearby enemies movement speed by 50% and attack speed by 25%. After channeling for 3 seconds, he deals massive damage to all enemies caught in the area. It can be canceled early for less damage.
-(Innate): After 7 autoattacks, Nunu's next spell will have no cost.
Consume
-(Active): Nunu's Yeti takes a bite out of target enemy minion or neutral monster, dealing true damage to it and restoring Nunu's health.
Blood Boil
-(Active): Invigorates an allied unit by heating their blood, increasing their attack speed and movement speed for 15 seconds. If cast on an ally, Nunu also gains the effect of Blood Boil.
Ice Blast
-(Active): Nunu throws a ball of ice at an enemy unit, dealing magic damage and slowing their movement speed by a percentage and attack speed by 25% for 4 seconds.
Absolute Zero
-(Active): Nunu starts channeling and begins to sap a large area around him of heat, slowing all nearby enemies movement speed by 50% and attack speed by 25%. After channeling for 3 seconds, he deals massive damage to all enemies caught in the area. It can be canceled early for less damage.
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