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Jarvan IV Build Guide by ExpiredXApple

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ExpiredXApple

Off-tank Jarvan

ExpiredXApple Last updated on October 17, 2011
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Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


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Chapter 1

I personally love this build and have tried this, and have been very successful as an off-tank. If anything, you will do your best at solo top lane.


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Runes

Runes are pretty basic for a tank, not an off-tank, but i include 9 glyphs and 3 quintessences for health mainly for the atmas(lol).


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Masteries

I use 0-21-09 mainly because of defense and also having a bit of health and health regen.


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Items

You will love these items. The beginning items are very great, and give you very good survivability in your lane, but watch out for your mana until you get your philosophers stone. I know that they are costly, and you will probably only get to randuins at most times, but it is a very good item build for off-tank jarvan.


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Skill Sequence

For the skill sequence, I max out my E because it does great damage for harassing, AND another great thing is that it gives you more armor, as well as more attack speed. I know that people would think that Q would be better to max out first because it does more damage and it costs less mana, but E just has such a great passive as well as a great harassing ability(and i really only use it for it's knock-up ability when used with his E), I would personally max his Q second. Lastly is his W, it is a great ability for off-tanks, but you already have stopper abilities such as his E+Q and his R, that you will most likely get the kill AS LONG AS YOU ARE WITH ANOTHER PERSON. You will not always get the kill if you are by urself, so if you can, go with a carry and make sure to support them the whole time with your E+Q and R.


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Summoner Spells

Flash is good even though i already have E+Q, because jarvan must have both abilities used in E+Q in able to use it, and you will have 2 abilities in able to escape, or get a determined kill.


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Summary

All-in-all, jarvan is great solo-top, and even in a duo lane. Please get back to me what you liked or didn't like about this build, and I will try my best to fix it. Thanks!