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Spells:
Flash
Exhaust
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Please try out build before commenting or voting. If you have any suggestion please let me know by either leaving a comment or sending me a message.
Thanks
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Flash allows you to escape quickly if needed, also good for ganks.
Exhaust can either keep people from getting away, or can diminish the damage coming from an AD champion.
Ghost-Goes great with your E, making it nearly impossible for anyone to escape you.
Teleport-Great if you have to go back to base and then have to hurry back to your lane. Also useful for ganking because of the fact that you can teleport to wards.
Ignite-Useful for getting those people that get away with barely any HP. (I don't see much point in this if you're going to have ghost)
Absolutely positively do not get these:
Rally-Want to down the tower in under 10 min? Go ahead I guess....
Revive-This is only useful if you die, if you plan on dying a lot then go ahead...
OK choices:
Heal-Could save your life a lot, could also save an allie.
Clarity-Never go OOM, and never let your allies go OOM.
Clairvoyance-Ok spell, best to save this for your support.
Fortify-Lets your towers stay alive longer.(Also useful for those pesky towerdivers because of the increased attack speed)
Cleanse-Useful if your fighting against a team with a lot of CC.
Greater Seals give the most armor(exception for Quints)
Greater Glyphs give the most MR(once again exception for Quints)
Get 6 of each, and then get 3 Greater Seals of Fortitude and 3 Greater Glyphs of Fortitude and you have a pretty good start. With the marks you get 3 armor,3 MR,3 HP. Pretty simple.
Quints you get one of each.(One Armor per level, One MR per leve, One Flat HP)
Reasoning behind getting Armor per level and MR per level runes: Most champions do not have a whole lot of damage at the beginning. Simple enough. In the end you have more armor and MR with these than you do the flat armor and MR runes.
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