Olaf Build Guide by NoongahCookie
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Im bored so i decided to share my Jungle Olaf build with you, which can be really powerful in the right hands, and that could be you. Olaf is a offensive tank, and this build utilized the best of that, so now i will begin my guide by listing the Pros and Cons of Olaf, The Beserker.
Pros / Cons
Good at farming
Dangerous at low health
Can get out of any situation
Can deal tons of damage
Can sustain a lot of damage
Can be shut down easily early game
Not as effective as other junglers
Can fall off late game without farm/kills/sustain
These runes i have chosen, i have kept since i first started this game, and work on everyone, but is best used on Olaf, as the armor and magic resist give him strong defence early game, the attack speed increases his low health survivability, tying in with his passive and w spell (Vicious Strikes). Finally, the armor penetration isnt really necessary, as Olafs true damage can destroy tanks, but i recommend it as it will help you rip into the tanks even more and the jungle creeps such as red buff and the Golems.
Now the masteries i have chosen are my pick, but you do not have to follow it. I pick these as the attack speed boost, armor penetration and low health finishers help make him a effective destroyer in the jungle.
Well, most junglers start of with cloth armor and 5 health pots, and i believe that Olaf is no exception. The i recommend grabbing boots of speed in case of ganks so you can quickly get in and out, or move around the jungle quicker and into thier jungle. Then a madreds razor is the ideal item, as it will help in your jungling process and give you that little bit of attack damage and armor. The berserkers greaves are recommended after madreds, as come on, berserkers greaves on Olaf, The Berserker, its meant to be :p, but nah these boots are recommended by me because of the attack speed it gives you, as that can help your passive and keep you dangerous at low health. Other boots you could substitute for Beserkers are Ninja Tabi. Then a wriggles lantern is the choice item after tier 2 boots, as the ward can help keep vision of their team, such as ganks or them taking vital buffs, alongside the farming capabilities. Then it is smart to build a frozen mallet, as that boost in health will help you survive in team fights, and the slow will help you capture and destroy their runners. After that, i recommend Atma's Impaler, as it give you armor boost and critical chance boost, along with the attack damage boost which is increased by max health (hence the frozen mallet). Then build a wardens mail so you can be a little b**** and crush thier AD's, then Guardian Angel to give you the boost in armor, Magic resist and lets you come back after you die, to finish them 3:). Finally, Randuins Omen will make you crazy tank, and let you give your team more chance to finish them off by using the Randuins Active ability.
Okay, Undertow for the range and slow. Then grab Reckless Swing for the true damage and power it gives, so you can r*** jungle :). It is worth grabbing a point in vicious swings, as it gives you life steal, spell vamp, and attack damage based on your max health, which will come in handy after you grab Frozen Mallet and Atma's. The max out your Undertow, until you get your ultimate, so you can escape with ease. The the rest is pretty self explanatory, grab more points in Reckless Swing for the true damage it does that can destroy the tank. Grab points in your ultimate (obviously :P) and then you should be able to make it ftw :).
Ghost is probably best used on Olaf, as ghost combined with Ragnarok ( Olafs Ulitmate, in case you didnt know) can let your escape with relative ease and fast. Flash can also be used in this instance, but Ghost will help more overall. Then Smite is a must get for all junglers, and i dont really need to exaplin that do I?
Undertow straight through the minions, activate Vicious strikes, then just attack them to your hearts content. This si all your really need for farming, as Olaf will primarily be in the jungle.
Creeping / Jungling
Okay, now this is where it gets interesting. Always start of at Blue, as it will help you keep your mana up for Undertow. Get a leash for that, then move onto wolves. Easy right? Go for wraiths after that. Still easy? Well now theres only two left, Golems and Red Buff, which both are strong, and you will be at atleast half health. Activate two health pots, then go to golems. Chuck an axe, turn on vicious strikes, and Reckless Swing the big golem.Activate another health pot if needed, but please dont use smite on them, as it is a waste. Go to red buff afterwards and activate 2 more pots, then start attacking red. Use the same abilities. Smite it so you can do it with ease. Then Wolves and/or wraiths will be up,and continue this strategy, just the pots will become invalid late game. I would not recommend going into thier jungle until you have ult, as Olaf has no escape before level 6, as ghost is still affected by crowd control (CC).
That, my friends, is my Olaf guide. If you follow it and do well with it, you should be raking in them kills, if not, keep trying, you all have the potential to be the very best, that no-one ever was :P. Add me if you want a good game ;P.