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Olaf Build Guide by McKiesling

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author McKiesling

Olaf Lifeline

McKiesling Last updated on January 3, 2012
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Ability Sequence

1
3
15
17
18
Ability Key Q
4
7
8
10
12
Ability Key W
2
5
9
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

This is a recreational build looking to exploit Olaf's passive and W. It will, for obvious reasons, not work in a variety of games. When it can be executed, however, it will be hard to die.


Guide Top

Runes

Because this build offers little defense, armor and magic resist runes are necessary.


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Masteries

It's best to fill your offense and utility tree - to keep things things running smoothly I used TheOddOne's mastery guide.


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Items

You can change the build order as needed or throw in a few different items, per the requests of the game (you may need a Force of Nature or Quick Silver Sash if the AP is really hitting you, or a Frozen Heart, Frozen Mallet, Warmog's, or Thornmail if the AD is becoming a problem). The more you build away from this AS/LS guide, the more you will need to build Olaf normally and the (substantially) less effective this build will be. It's on the edge of being effective as is, but again, it's a recreational build.


Guide Top

Skill Sequence

I recommended starting with Q to offer poke if needed, then following with damage output normally. Once your build starts coming together, focus on your W and then your E. The W is essential and the E will deal substantial damage and amp up your passive.


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Summoner Spells

Exhaust - The slow and damage reduction has vast utility. You can use it for your target or to block out a pest in a team fight (the list goes on).

Ghost - Get in or get out.

Teleport - Fantastic for split pushing, getting to where you need to be, or taking out the minions. It has an array of benefits for this build.

Flash - Flash is flash.. You could probably do without it, but it is still a decent summoner's spell.

I would recommend any combination of the first three.


Guide Top

Summary

Don't forget this is a recreational build, or you'll screw yourself. The main function is to aggressively return life by means of heavy life steal and attack speed. This will keep you in the game, whether you need roam and charge briefly or your in the middle of a fight.