Olaf Build Guide by palshede
| Health | 4015 |
| Health Regen | 23.2 |
| Mana | 1035 |
| Mana Regen | 16.85 |
| Armor | 158.69 |
| Magic Resist | 151.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 168.85 |
| Attack Speed | 1.013 |
| Crit Chance | 15%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 10% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
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Hello!
Im ready with my first guide, so please be gentle! :D
With this build and guide i would like to show you how i play Olaf.
Please remember that i don't claim to be a top elo player nor pro.
This build can be modified into other setups depending on the your team and the enemies.
And feel free to leave your opinion and vote.
-Palshede
Now let's get started, shall we?
Pros / Cons
"Why should i pick up
Olaf?"
Pros:
-
Superb in top lane
Good burst with true damage
Can't get CC'ed
Lots of damage! Passive + auto + true + abilities!
Got the best joke ever, if you have Brolaf skin!
Now a part of the band "Pentakill"
Cons:
-
Only one gap closer, can't be spammed, unless the technic is mastered
Can be a easy victim for ganks pre level 6
His main damage hurts him, if not used properly
Runes
My rune setup for Olaf solo top is fairly known be lots of both Olaf and solo top players.
I like going with:
| Runes | |||||||||||||||
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
Why? Glad you ask!
Marks: Armor pen, now who don't need that?
Seals: Armor is always good both in lane phase and late game.
Glyphs: Are kinda saying, but anyways... MR because of the tankiness from it. Like the seals it's both good in lane and lategame.
Quints: And last the quints, that extra damage, equals that extra burst. That damage can save you and give you a kill.
Masteries
My masteries 21/9/0.
Again extra damage is always nice, extra armor pen nice and so on.
In Defense we have some extra armor, hp regen, reduced minion damage and return 6 damage against minions.
Skill Sequence
I start withI take my first point of
If you want to play carefully in lane, i suggest you go This allow you to farm safely with
Summoner Spells
Ghost - Activate your ultimate and this, and just run across the battlefield dealing tons of damage with your spells and autos!!! Also Olaf has no natural escape if ganked, so pop this and ultimate if in problems, and you should be able to run to homebase.
Ignite - Good for laning phase, getting that last true damage on the enemy can be the difference between winning and losing Firstblood!
When jungling i use:
Ghost - Why? Look up
Smite - Jungling - duuuuuuh...
Other Summoners:
Teleport - If you know the lane isn't gonna be a kill lane, this might come in handy, as you can hyper gank every other lane, and quickly return back to top lane.
Flash - The only spell I would choice over
Ghost, however it doesn't work as well as Ghost with your ultimate.
Items
And here we is, the most important thing!
You don't have to follow this 100 %, but i have found that these items are good for Olaf.
I start
After this i usually rush straight for my
At this point i end my boots build,
To be a real Olaf you need the tankiness and the damage of a God! and that will happen, now! The last item you should get is
Situational/optional:
As mentioned, some items can be important to pick up, and these are my favorit ones, to pick besides this build:
I recommend that you switch the
Jungle route

I start at the blue side, with wolves next blue buff.
If a get a good pull, so i don't use
Smite, i go straight for the enemy red buff.
But normaly i go for wraiths and golems. Lastly when
Smite is up i go for my red.
With red buff I look for a gank at mid lane, or if someone else needs it, I help them out. If I see no gank options open, i recall and buy some stuff.
The undertow technic
It's very important you know this technic, which is why i recorded it and put here!
Basically what you are doing, is:
Throwing the axe at the shortest range, why? Because Olaf auto picks it up, so the CD is refreshed and that makes it very good for jungling. Because if you know the camps and know where to place yourself, you can hit 2-3 creeps at the same time, and pick up the axe while autoing, so you can spam that
Undertow and kill monsters faster!
So far i only got a video of me doing it at the wolves.
(I know it's low quality, but i hope you can see it)
Jungle masteries
I go almost the same masteries as my solo topI find this very effective on Olaf both early and late game.
Jungle runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Attack Damage 3 |
||||||||||||
Marks:
Attack speed, why not? It helps you clear your camps faster and is good when fighting.
Seals:
Armor. Helps you survive the creeps damage, and your enemies attacks.
Glyphs:
MR. Simple, lategame tank, nuff said.
Quints:
Damage, always good.
Other runes, i like using:
Greater Mark of Desolation ,armor penetration marks, just ignoring that armor, really helps.
Jungle items
Again you don't have to follow this 100 %
I rush for my
Remember that early on
Ganking
I usually start ganking when i get red buff, however if it's needed or a laner askes, i go right after i get my blue.
The thing about ganking with
Olaf is that, if you miss your first
Undertow, you are pretty much failing that gank, so be cautious! Unless the enemy laner has overextended and is at your turret, that means you get atleast one more try, and if your laner has a stun, snare, slow etc. it's just perfect for setting the gank up.
But try to hit your slow!
Counters
Be on the look out for champs with high mobility like
Kennen and
Ahri, champs with CC like, again,
Kennen and
Jax and enemies with ranged harass, peeps like
Gangplank.
The reason for this is, that even though
Ragnarok makes you immune to CC, the CD is kinda high, so a champion like
Jax will just jump on to you, and if your ultimate is on CD, he can stun and drive you to the ground.
So pretty much, range, CC or mobility = care!!!
Jarven IV - can just use his Q,W,E combo on
Olaf
Jax - jump and stun. If your ulti is on CD, you can't outrun him, unless you can pop
Ghost
Kennen - easily stuns you and can run you down with his E, also get the range on his side, so can poke you in lane.
Ahri - high mobility meaning she can run to you, charm you and stuff.
Gangplank - got a mini
Ragnarok, got ranged harassment and got the global ulti and passive.
Summary
Olaf too stronk!!! No nerf we liek!
If played correctly Olaf should win top lane, almost everytime, but practice, practice, practice.
I really hope you will vote and comment. Again please note, i'm not a pro, i just like to solo this guy and win.
And remember this is the setup that matches my playstyle, really aggressive, so the enemy laner(s) get's respect for you and you can just zone them out. Farm, damage them and lifesteal and repeat...
Best of luck to all of ya!
Edit log
8th of June 2012:
-
Expanded item list
Basic jungle build started
Added a short list of Olaf counters
-
Fixed the text in rune section, so it's easier on the eye
Added new title for the build
-
Fixed some spelling mistakes
Added new item in the item section
Wrote some more Olaf counters in the counters section - and why they counter him
-
Edited some spelling, should be better now
Changed the skill sequence
-
13th of October 2012:
Added some more Summoner Spells
-
27th of October 2012:
Added a little more to the item section
Fixed some grammar
Added some more cons in pros and cons for picking Olaf
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