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Olaf Build Guide by palshede

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author palshede

Olaf the Solo Top Viking (jungle included)

palshede Last updated on October 27, 2012

Team 1

Ability Sequence

1
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
3/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction


Hello!
Im ready with my first guide, so please be gentle! :D
With this build and guide i would like to show you how i play Olaf.
Please remember that i don't claim to be a top elo player nor pro.
This build can be modified into other setups depending on the your team and the enemies.
And feel free to leave your opinion and vote.

-Palshede

Now let's get started, shall we?


Guide Top

Pros / Cons

"Why should i pick up Olaf?"

Pros:

    Superb in top lane
    Good burst with true damage
    Can't get CC'ed
    Lots of damage! Passive + auto + true + abilities!
    Got the best joke ever, if you have Brolaf skin!
    Now a part of the band "Pentakill"

Cons:
    Only one gap closer, can't be spammed, unless the technic is mastered
    Can be a easy victim for ganks pre level 6
    His main damage hurts him, if not used properly


Guide Top

Runes

My rune setup for Olaf solo top is fairly known be lots of both Olaf and solo top players.
I like going with:

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3

Why? Glad you ask!
Marks: Armor pen, now who don't need that?
Seals: Armor is always good both in lane phase and late game.
Glyphs: Are kinda saying, but anyways... MR because of the tankiness from it. Like the seals it's both good in lane and lategame.
Quints: And last the quints, that extra damage, equals that extra burst. That damage can save you and give you a kill.


Guide Top

Masteries

Masteries
1/1
3/4
2/1
4/1
1/1
3/1
3/1
3/3
1/1
3/2
2/2
3/1
1/3

My masteries 21/9/0.
Again extra damage is always nice, extra armor pen nice and so on.
In Defense we have some extra armor, hp regen, reduced minion damage and return 6 damage against minions.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
I start with Undertow for that early harass and damage, and it's good for farming, however one early point. Max it second. The good thing with this ability, is the cooldown mechanism. If you pick up the axe on the ground the CD is reduced!!! If you master this, your enemy can't flee, meaning you can burst him down = kill = profit, problem red team?

I take my first point of Vicious Strikes at level 4, for the spellvamp/lifesteal, so your Reckless Swing wont hurt you so bad. I max this last.

Reckless Swing is what makes Olaf, Olaf! The damage when it's level 5 is just amazing! You can take down any enemy with it, just remember to proc with Vicious Strikes so you don't get too low, when using it. I max this first.

Ragnarok, a truly amazing ulti! It allows you to walk straight past the enemy Amumu ultimate and just wear down the opposing team, while your team hits the rebound. This ultimate is on of the reasons why i run Ghost on Olaf. PICK WHENEVER

If you want to play carefully in lane, i suggest you go
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This allow you to farm safely with Undertow while spell vamping with Vicious Strikes and life stealing the creeps.


Guide Top

Summoner Spells

Ghost - Activate your ultimate and this, and just run across the battlefield dealing tons of damage with your spells and autos!!! Also Olaf has no natural escape if ganked, so pop this and ultimate if in problems, and you should be able to run to homebase.
Ignite - Good for laning phase, getting that last true damage on the enemy can be the difference between winning and losing Firstblood!

When jungling i use:
Ghost - Why? Look up
Smite - Jungling - duuuuuuh...

Other Summoners:
Teleport - If you know the lane isn't gonna be a kill lane, this might come in handy, as you can hyper gank every other lane, and quickly return back to top lane.
Flash - The only spell I would choice over Ghost, however it doesn't work as well as Ghost with your ultimate.


Guide Top

Items

And here we is, the most important thing!
You don't have to follow this 100 %, but i have found that these items are good for Olaf.

Item Sequence











Health Potion
35

Health Potion
35

Health Potion
35

Wriggle's Lantern
1800

Mercury's Treads
1200

Spirit Visage
2750

Phage
1350

Frozen Mallet
3300

Giant's Belt
1000

Warmog's Armor
2500

Chain Vest
750

Atma's Impaler
2300

I start Boots of Speed and three Health Potion, however you can start Cloth Armor and five Health Potion.
After this i usually rush straight for my Wriggle's Lantern, for that extra damage, lifesteal and armor - also you save some ward money.
At this point i end my boots build, Mercury's Treads, MR is good, and the Tenacity is really, really NICE!!! However if you need neither go Ninja Tabi
Spirit Visage is the next item up for grasps, this item is quite good. MR, HP and a passive that is good with Vicious Strikes, since the passive gives you more lifesteal and spellvamp.
Phage now, good for Olaf, the slow proc is devastating when chasing and the health is nice.
Phage should next be upgraded for a Frozen Mallet, again slow proc, this time 100 %!!!, and MORAAAAAAAAAAA HP!
Giant's Belt - no words, will be upgraded.
Warmog's Armor - we get more health, we like that, why? I'll tell you now, since im done stacking my HP now. HP always good for a tank, however it's really good for Olaf, because of Vicious Strikes gives damage depending on your health - we also need HP for the last item.
To be a real Olaf you need the tankiness and the damage of a God! and that will happen, now! The last item you should get is Atma's Impaler, the passive no need to introduce.

Situational/optional:
As mentioned, some items can be important to pick up, and these are my favorit ones, to pick besides this build:
The Brutalizer - A very good item, no doubt about it! You get an extra 25 attack damage, 10 % CDR and 15 armor penetration! You should get this item fairly early and sell it, when you need the item slot for one item.
The Bloodthirster - more damage + lifesteal! I recommend that you go The Bloodthirster in super long games, and switch it with Wriggle's Lantern
Hexdrinker --> Maw of Malmortius - more damage and MR + awesome passive!
Randuin's Omen - just another tank! destroy the enemy with this! If you want Randuin's i'll suggest you start your Heart of Gold fairly early for more gold.
Last Whisper - destroy the enemies armor
I recommend that you switch the Warmog's Armor.
Phantom Dancer - If you can see that the enemy team is not focusing you down in teamfights. It a really nice item on Olaf because, Olaf won't need to many high damage items, since he has his godlike true damage + his active effect from his W Vicious Strikes


Guide Top

Jungling Viking


This following section will introduce you to my jungle Olaf, so hang on!


Guide Top

Jungle route


I start at the blue side, with wolves next blue buff.
If a get a good pull, so i don't use Smite, i go straight for the enemy red buff.
But normaly i go for wraiths and golems. Lastly when Smite is up i go for my red.
With red buff I look for a gank at mid lane, or if someone else needs it, I help them out. If I see no gank options open, i recall and buy some stuff.


Guide Top

The undertow technic

It's very important you know this technic, which is why i recorded it and put here!

Basically what you are doing, is:
Throwing the axe at the shortest range, why? Because Olaf auto picks it up, so the CD is refreshed and that makes it very good for jungling. Because if you know the camps and know where to place yourself, you can hit 2-3 creeps at the same time, and pick up the axe while autoing, so you can spam that Undertow and kill monsters faster!
So far i only got a video of me doing it at the wolves.
(I know it's low quality, but i hope you can see it)


Guide Top

Jungle masteries

Masteries
1/1
3/4
2/1
4/1
1/1
3/1
3/1
3/3
1/1
1/2
2/2
2/2
3/1
1/3
I go almost the same masteries as my solo top Olaf, only difference is not maxing Hardiness in defense and saving the last point for Summoner's Resolve .
I find this very effective on Olaf both early and late game.


Guide Top

Jungle runes

Runes

Greater Mark of Attack Speed
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3
My best setup for a jungling Olaf right now.
Marks:
Attack speed, why not? It helps you clear your camps faster and is good when fighting.

Seals:
Armor. Helps you survive the creeps damage, and your enemies attacks.

Glyphs:
MR. Simple, lategame tank, nuff said.

Quints:
Damage, always good.

Other runes, i like using:
Greater Mark of Desolation ,armor penetration marks, just ignoring that armor, really helps.
Greater Quintessence of Movement Speed, for even more movement speed and that will help you big time, in ganks and in the jungle.
Greater Glyph of Scaling Cooldown Reduction, the CD is always good for spamming your true damage and your axe, again this helps you both in ganks and in the jungle.


Guide Top

Jungle items

Again you don't have to follow this 100 %

Item Sequence











Boots of Speed
325

Health Potion
35

Health Potion
35

Health Potion
35

Wriggle's Lantern
1800



Mercury's Treads
1200

Frozen Mallet
3300

Hexdrinker
1350

Maw of Malmortius
3200

Randuin's Omen
2850

Chain Vest
750

Atma's Impaler
2300
I always start Vampiric Scepter and my next buy is Boots of Speed for the movement in the jungle and for the ganks, and maybe some Health Potion so you can last longer in the jungle, and maybe hit one more gank before recalling.
I rush for my Wriggle's Lantern right away, again, more damage, lifesteal and armor + that free ward, that is just saving your money right there.
Heart of Gold the more gold, the better! Also extra health is pretty kewl.
Mercury's Treads is next. Right now they are my favourit boots. MR and Tenacity is always nice, but if you don't need either, you should go Ninja Tabi for more armor.
Frozen Mallet once again, that slow proc alongside the HP is just too good.ยจ
Hexdrinker --> Maw of Malmortius now. MR and damage, and that passive can save your life in fights.
Remember that early on Heart of Gold? Good. This will now become a Randuin's Omen why? The active effect is just way to good in teamfights alongside the stats and passives.
Atma's Impaler, armor, minor crit chance and the passive, legendary item for tanks that want to deal damage.


Guide Top

Ganking

I usually start ganking when i get red buff, however if it's needed or a laner askes, i go right after i get my blue.
The thing about ganking with Olaf is that, if you miss your first Undertow, you are pretty much failing that gank, so be cautious! Unless the enemy laner has overextended and is at your turret, that means you get atleast one more try, and if your laner has a stun, snare, slow etc. it's just perfect for setting the gank up.
But try to hit your slow!


Guide Top

Counters

Be on the look out for champs with high mobility like Kennen and Ahri, champs with CC like, again, Kennen and Jax and enemies with ranged harass, peeps like Gangplank.
The reason for this is, that even though Ragnarok makes you immune to CC, the CD is kinda high, so a champion like Jax will just jump on to you, and if your ultimate is on CD, he can stun and drive you to the ground.
So pretty much, range, CC or mobility = care!!!
Jarven IV - can just use his Q,W,E combo on Olaf
Jax - jump and stun. If your ulti is on CD, you can't outrun him, unless you can pop Ghost
Kennen - easily stuns you and can run you down with his E, also get the range on his side, so can poke you in lane.
Ahri - high mobility meaning she can run to you, charm you and stuff.
Gangplank - got a mini Ragnarok, got ranged harassment and got the global ulti and passive.


Guide Top

Summary

Olaf too stronk!!! No nerf we liek!

If played correctly Olaf should win top lane, almost everytime, but practice, practice, practice.

I really hope you will vote and comment. Again please note, i'm not a pro, i just like to solo this guy and win.

And remember this is the setup that matches my playstyle, really aggressive, so the enemy laner(s) get's respect for you and you can just zone them out. Farm, damage them and lifesteal and repeat...

Best of luck to all of ya!


Guide Top

Edit log

8th of June 2012:

    Expanded item list
    Basic jungle build started
    Added a short list of Olaf counters
9th of June 2012:
    Fixed the text in rune section, so it's easier on the eye
    Added new title for the build
23th of June 2012:
    Fixed some spelling mistakes
    Added new item in the item section
    Wrote some more Olaf counters in the counters section - and why they counter him
10th of October 2012:
    Edited some spelling, should be better now
    Changed the skill sequence
    13th of October 2012:
    Added some more Summoner Spells
    27th of October 2012:
    Added a little more to the item section
    Fixed some grammar
    Added some more cons in pros and cons for picking Olaf


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