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Olaf Build Guide by Rick Attack

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rick Attack

Olaf ultimate 3v3 Super AD carry

Rick Attack Last updated on June 18, 2012
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Ability Sequence

1
4
5
8
10
Ability Key Q
2
13
15
17
18
Ability Key W
3
7
9
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Welcome to my ultimate Olaf guide for 3 Vs 3. This build focuses on high health for max survivability and because of Olaf's [Vicious Strikes] and Atma's Impalor for a high damage output.

I've tested this build out alot now and I've been able to carry rather bad teams and still win. :)


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Pros / Cons

Pros
- High DPS.
- Tank slayer with Reckless Swing.
- High HP so you won't be targeted in a team fight.
- Very strong when at low HP but most people will underastimate it.

Cons
- Fragile early game with first blood (never engage alone).


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Runes

For runes I chose the standard:
- armor pen. marks: Just straightforward the less armor the enemy has the more you hit. ;)
- Flat armor seals: For a little bit of extra survivability.
- Flat atk. speed Glyphs: Faster atks = more dmg duh.
- Armor pen. Quintessences: Same like the marks less armor more DPS!


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Masteries

Just a standard 21/9/0 build for maximum armor pen and crit which will let you crit about 500-600 on enemy champions with 50% dmg reduction.


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Items

The reason I chose for early hp is for maximum OPness end-game.
End-game you will have about 4k health if the match lasts long enough.
With a medium long match you will have around 3-3.5k hp.


Guide Top

Skill Sequence

Undertow is a nice ability for both harrassing and clearing creep waves mid-late game. Undertow is also a good ability to regain some health together with vicious strikes.