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Teemo Build Guide by Ferranloblanc

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ferranloblanc

omg teemo kill me....

Ferranloblanc Last updated on February 15, 2012
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Ability Sequence

2
10
14
17
18
Ability Key Q
3
8
12
13
15
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
2/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Table of Contents
Guide Top

Chapter 1

I'm going to say the basic to think up. You can use the passive to survive. If they are runing alone behind you, you stop in a jungle zona and wait they leave. you can do a good attack if you wait in one street and with your team you can gank. The first attack is good to help and survive, on the combat is important use it when the enemies attack you. It isn't necessary put a lot of mushrooms in a littel space this only prodice 1 effect. If you want to push confidently you will need put 1 mushroom on the street just back you. You need be care with the stoons and strong champions. I use this build sometime and is good to combat and put strong mushrooms. My record is 31/11/17. This build is better than ad because this use all the skills and have a got respectable damage/second which is 151 plus the toxic shot. if you use this build you will shoot 2.500 attacs/second.


Guide Top

Vocabulari in the game

Abbreviated Terms
CC = Crowd Control (Stun, fear, slow, snare, etc)
AP = Ability Power
AD = Attack Damage
MPen = Magic Penetration
CDR = Cooldown Reduction
OOM = Out of Mana
HP = Health/Health Points/Hit Points
DoT = Damage Over Time
AoE = Area of Effect
MRR = Magic Resistance Reduction
MRes = Magic Resistance
CS = creep score
MS = movespeed