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Team Guide by Anasky

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Anasky

Only the mighty win 1v3

Anasky Last updated on April 3, 2011
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Team 1

Ability Sequence

1
14
15
17
18
Ability Key Q
2
5
7
9
12
Ability Key W
3
4
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
2/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

Hello everyone,

This is my first build so any constructive criticism is welcome.
I made this build to show how I play 1v3 and still win 75% of the time.


Guide Top

Pros / Cons

Rammus:
*Pros:
-99% unkillable in 1v1
-No need for boots, and thus another extra item
-Jungling is enabled due to <Force of Nature>
*Cons:
-When ganked upon, your skills will be messed up
-When fighting on lanes, your roll won't work efficient for running away
-Silences... kill you

Master Yi:
*Pros:
-Jungling from as soon as you have Madred's, Dragon can be killed without mana from lv11
-1v2 is a piece of cake
*Cons:
-Jungling is a MUST! You HAVE to have the top lane solo and you HAVE to jungle. I often get from a score of 0-4 to a score of 24-5 simply by jungling
-Killing the dragon even a minute later then you can can change the entire game, make sure you kill it asap


Guide Top

Runes

The runes of Rammus are partially placed on Armor and partially on Ability Power.
That little bit of AP makes your tremor deal around 100 damage more, and everyone knows how annoying it is that they run away with a little bit hp left. The armor itself allows you to gain damage and armor, which is great for anyone.

The runes of Yi on the other hand are 100% attack speed. By doing so, you reach an attack speed of over 2 with final build, and thus get the maximum of 2.5 with the use of your ultimate.


Guide Top

Skill Sequence

Rammus has no use for a higher level roll since you will only use it to run away (the damage really isn't helpfull enough without spending a ****load on AP).
The defensive curl is great in any fight, even against minions.
The taunt is useless at lv1, so I up the taunt twice after each other and then back to the curl.

Master Yi simply has no use for Meditate without having a mana item, and even then it's useless. That's why I up it at the last moment. His alpha strike is great for finishing off and entering fights, whereas his Wuju Style's passive is great for minions and active for PvP.

And anyone that doesn't up their ultimates at lv6, lv11 and lv16... Don't even bother reading this...


Guide Top

Creeping / Jungling

Both Rammus and Master Yi are junglers in this build to get that little advantage towards their enemies in both XP and money.
This means that jungling is a must, but should only be done if there's no battle going on.


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