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Orianna Build Guide by Xptboy

Orianna, the OP AP carry

Orianna, the OP AP carry

Updated on July 29, 2011
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League of Legends Build Guide Author Xptboy Build Guide By Xptboy 5,308 Views 8 Comments
5,308 Views 8 Comments League of Legends Build Guide Author Xptboy Orianna Build Guide By Xptboy Updated on July 29, 2011
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1
Xptboy | July 30, 2011 9:18am
Hey verxx, so I tried out the spamming command Attack and going with Attack first, Dissonance second. I'm gonna admit that it is in fact very effective and I think it might be better as you tend to do more damage. I think I'll completely remake another guide on Orianna in the coming days. Thanks for your criticism man.
1
verxx (4) | July 29, 2011 1:34pm
Ok. To each their own or whatever but I would just advise you to try playing with the way I have described. I used to always think Dissonance > Attack as well until I ran the numbers and tried the other way. You just simply do not do as much damage in the lane because of the high mana to damage ratio. The total amount of damage you will do to your opponent will always be larger with Attack early game just because of this. I think laning aggressively and causing ur opponent to either B before level 6 or killing him @ level 6 is much more benefitial to you than defensively laning and hoping that the opponent will be scared of your Dissonance. I see this mistake done constantly by other Orianna's that I lane against and it makes me sad. I would advise that you also check out the top rated/approved guide on solomid.net as well if that would maybe change your mind.

I will agree that mid/late game Dissonance is much better than Attack hence why i level it second.
1
YoBroda (2) | July 29, 2011 12:05pm
I agree with Xptboy and think that Dissonance is far superior to Attack. Although Rylai's isn't that useful it does mention in his guide that after Deathcap you should be picking items according to the situation. This guide gives a lot of great tips on combos and how to use Orianna effectively in lane and teamfights. +1
1
Xptboy | July 29, 2011 11:44am
Verxx your argument makes much more sense than the first guy, I agree with a lot of what you said and I do not build Orianna like this all the time, the only thing that I always do is build my deathcap first (and of course the skill order), whether it be ROA or Void Staff or whatever after, it doesn't matter, but after that it all depends, however I do find that if the other team has strong bruisers that can jump past the enemy line and my team doesn't protect me well, then I do need that ROA. What I can guarantee though is that dissonance is better than attack, because even when you don't use your spells it's not like the other player is going to be able to harass you that well. I promise that when I play Orianna in lane, the other player is scared of my ball and will not come close to me and I am able to either zone them out or cause good harrass to them without it being a detriment to my farming ability and I don't run out of mana that easily playing this way.

I read your guide btw, it's well written, however as you know, we do disagree on some things. Especially the skilling order. I would also like to thank you for your criticism as there are several items which I will look into and see how viable they are. I watch plenty of high ELO streams though, and even in the video in my guide, you can see that his build is quite similar to mine with the deathcap, ROA, Void Staff and Dissonance before attack.
1
verxx (4) | July 29, 2011 11:17am
I would have to agree with surrenderyourtowers. You need to harass your opponent as orianna to establish lane control and zoning. She is an awesome laner. What are you going to do when you don't use your spells? Sit there while they harass you? Attack provides the best MP/Damage ratio and helps you conserve your mana like crazy while you spam that spell. You will have full Dissonance that way around level 11 which is when you can actually support spamming that as well. The 2 spells have their different benefits. Attack is faster cooldown and more mana conservative. Dissonance is more damage and slow. You need to take advantage of these.

RoA is not nearly as good as other items that you could possible get. You get HP from it that is really not very needed on orianna aside from the first 3 or 4 levels. She has amazing survavability due to her range and E+W combo. Why would ever need the HP? Remember that each stat an items gives... like HP in this instance, means it is lacking in others. RoA doesn't provide nearly as much AP as say Archangel's Staff for instance. I would rather rush Deathcap than get it.

Same thing with Rylais. It's useless because the slow is wasted. 15% slow? Sure it is GOOD. But it is not BETTER than some other items that you could have gotten with the same money. Most of the items in the shop are good but that is not a good argument as to why you should get them. The items that you buy need to be better than any other item that you could buy at the moment.

Orianna also doesn't need so much HP. If you want defensive items get Banshee's Veil, Hourglass or Abyssal Scepter. Those will give you much more benefit than the early money wasted on too much hp and not enough ap.

You can read my guide on Orianna which gives in depth explanations as to why you would pick certain items. That's also the build most 2k+ elo people use.
1
Hershyy (2) | July 29, 2011 10:54am
Xptboy wrote:

wow no offense, you clearly don't know how to play Orianna, look ... Besides in the guide it clearly states that you don't want to spam spells. Read it maybe? And ROA too defensive? After deathcap? nothing legitimate about what you said at all tbh. Look at the pro streams (bigfatjiji, HSGG etc)... Dissonance does far more damage than attack in general and it is far more useful in every way.

Personally I think you may have something against me as that was your first post and you became a member today. Nice trolling


I agree with this guy. You want ROA and Rylais for the 160ap they give and the massive hp boost. The mana boost is nice on ROA for early-mid spamming. No item that gives ap is defensive after you get a deathcap... That boost in ap from the deathcap turns almost every ap item into a viable offensive item.

PS. The slow from rylais is good for any caster. Even if they have a slow or not.
1
Xptboy | July 29, 2011 10:47am
wow no offense, you clearly don't know how to play Orianna, look ... Besides in the guide it clearly states that you don't want to spam spells. Read it maybe? And ROA too defensive? After deathcap? nothing legitimate about what you said at all tbh. Look at the pro streams (bigfatjiji, HSGG etc)... Dissonance does far more damage than attack in general and it is far more useful in every way.

Personally I think you may have something against me as that was your first post and you became a member today. Nice trolling
1
surrenderyourtowers (1) | July 29, 2011 10:35am
dissonance is too mana consuming to be used early game, you will run out of mana in 2 minutes. Rod of ages seems too defensive on her. rylais seems a little useless as well because all her spells are aoe and dissonance already gives her a slow aura.
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