This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Intro
So, that's where this hybrid build comes in; it's my attempt to show you that she can still bring a lot of hurt, but also keep people slowed or out of position ( or sped up and in position, depending on what team we are talking about).
-
Brings a lot to a team across the board
Hits fairly hard in terms of base damage, and she has decent scaling
Highly, Highly, HIGHLY versatile
Even for a support, you can pull a LOT of miracles from nowhere if you have the mana
list]
Cons:
She's terribly squishy. One of the lowest base hp's in game.
Very mana hungry early game
Cooldowns make early game somewhat difficult
[/list]
As for summoners, I take ghost and flash. Orianna has an issue with mobility. In a pinch, these spells help out the most, helping to offset another one of her main weaknesses.
You must be logged in to comment. Please login or register.