get
prime

Pantheon Build Guide by horna212

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


2K
Views
0
Comments
0
Votes
League of Legends Build Guide Author horna212

Pantheon, Aggressive build.

horna212 Last updated on November 9, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

What is pantheon? Pantheon is considered to be an "AD Caster" becouse his abilitys take so much
mana(not the they wont do insane amount of damage). I fell in love to pantheon instantly and found out this this item build to work really good for pantheon.


Guide Top

Runes

Greter mark of Desolation -
Armor penetration, this does help you with first blood and the damage output troughout the game to get more damage past that armor.

Greater seal of Fortitude -
Counts up to 48,15hp that doesnt sound too much but it's really worth it in the early game wich these seals mostly focus on.

Greater glyph of Shielding -
24,3 Magic resist at lvl 18 this does help you with the endgame survivability against ap casters and with this build you are gonna be fairly tanky against both melee and ap, these glyphs are highly recommended to counter the late game AP casters.

Greter quintessence of Strength -
6,75 AD. This is big for your early game but small for your late game. These can be replaced with more Armor Penetration or some Quint that boosts your survivability but these AD Quints do the job for me.

IP Prices for Runes.

Quints - 3075 IP
Seals - 7380 IP (Only buy these if you really want to master pantheon, can be replaced with armor or Flat magic resistance.)
Marks - 3690 IP
Glyphs - 1845 IP

Total - 15993 IP


Guide Top

Items

Early Game -
Boots of Speed and 2x Health potions and 1x Mana Potion.
This is the aggressive start and you can harass for a while before you need to look out that you run out of mana. Find this really good for First blood. PICK UP THE MERCURY THREADS BEFORE NEXT PART.

Mid Game -
Damage and 1st item for Survivability. I suggest you start with Brutalizer and go for the Yomuus right after(Remember that is has the use abiltiy, use it after your stun). Phage will build into Frozen Mallet late game.

Late Game-
Survivability and last bit of damage. Guardian Angel is HUGE for you. if it hapenns that when you ult in you get nuked the next thing you know you are back up to destroy the enemy team. Hexdringer on the other hand brings you the last bit of damage to your build while still giving you a nice shield against those mean AP bursts.

Game takes long and need the last item? Go for Black Cleaver
+Extra Damage
+Attack Speed
+Armor Penetration for Whole Team
-The Cost

FINAL PRICE - 14402 Gold (11537 Gold Without the Black Cleaver)

Build Cost -


Guide Top

Summoner Spells

My Choices -
Ghost

This is PURELY my personal preference over Flash, i've tried Flash but it doesnt seem to be as good as ghost, generally becouse of the longer cooldown and the escape usually is possible only when you can flash over wall. Ghost will get you further without any obstacles on the way.

Exhuast

Shutting down other carries late game and just general slow for pantheon, this should be cast after youe stun and if the enemy seems to be getting away even with your frozen mallet slows.

Viable Choices -
CV should only be taken if your support is not taking it. BUT MAKE YOUR SUPPORT TAKE IT!