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Spells:
Exhaust
Ghost
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
Dominion opened up a whole new game for Pantheon players, what he lacks in Summoner's Rift he makes up for immensely in Dominion. The sheer utility that his ultimate provides for tower defense or even ninja capping is far too great to overlook.
Pantheon is an early game champ in Summoner's Rift which is what makes him so powerful in Dominion. Great Burst and average survivability. I believe Pantheon to be a top tier pick within Dominion and with the right player behind the champion is a great asset to your team.
I prefer health quintessence over armor penetration for that bit of extra health early on. The armor and magic resistance seals and glyphs also provide that extra tankiness for early game dominance.
Boots of Swiftness. Great for chasing, running away, and just getting around the map faster.
Phage and Brutalizer. To be honest its a toss up of which of these item to pick up first. Both great and both build into something later on. I prefer the Phage for the health and the chance on slow effect.
Entropy and Youmuu's Ghostblade. Entropy a new item introduced in Dominion is your core attack damage item. Health, 70 AD, chance to slow, and on-use guaranteed slow + some extra damage. Youmuu's Ghostblade has just a bit of everything you could want on Pantheon + an awesome on-use.
Atmog's. Atma's impaler will provide you with a handful of extra attack damage, crit, and armor to deal with the heavily inflated melee teams of Dominion. Warmogs. While you don't have the time to farm the extra health up it still provides the most health. Games usually dont last long enough to actually build Warmogs.
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