Build Guide by holysapo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author holysapo

Pantheon the As Ad tank

holysapo Last updated on January 12, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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why this build then others?

I find that this pantheon build has killing power and it becomes hard for him to be killed.

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why do i call him a tank

Flash-flashes a short distance to the courser

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Pro/ Cons of Pantheon

great burst damage
great farmer
great harasser
does not have problems closing gaps between champs

mana problems

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the only thing that ever changes in my skills is the first one i get. some times i will get aegis instead if i am with team mates that get there stuns first and only in 3 v 3. i do this for the start gank because if we get there first we will be able to stun that first guy 3 time in a row and so he will not be able to get way and more then likely we will get the kill and first blood. i max heart seaker out first for the farming ability and it becomes one of the attacks that deals the most damage in your combo. the i max out spear shot it is another one that deal mass amounts of damage and it becomes vary good for her***. the ult get max out next and then aegis i get aegis last because i only need it to start the combo and to move me in.

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summoner spells

Flash is a summoner spell and activates instantly upon being cast, warping the player's Champion toward his/her cursor. This is a good spell to get on Pantheon. It help get to thoses skill shot harassers like twisted fate or kog mow. It is also part of the combo i have listed blow not letting anyone get away from you. i think it is one of the best spells in the game you can go threw walls for runing, killing or even back dooring.

Exhaust slows movement speed by 40% and reduces auto/basic attack damage by 70% and ability/item damage by 35% for 3 seconds. this spell is alright on Pantheon. It has its uses it is great for takeing down champs that like to run away and it is really useful in one on ones.

Ghost Your Champion ignores unit collision and moves 27% faster for 14 seconds. This spell is good for 3 v 3 and 5 v 5 getting to the lane and to the bush quickly to get the start gank. It helps to run away from your enemy champs. It help with the killing as well. this is pretty good on pantheon as well. he beening a really fast runner to start the help make him even faster.

Revive revives the own champion instantly at the spawning pool increasing your movement speed by 225%, diminishing to normal over 12 seconds. this spell is less useful for pantheon. even though it does say tank in the build pantheon should be able to absorbed mass amounts of damage with his shield. he should not be the one tho taking all the damage for the team. the tankness is to make sure he lives so you dont really need revive i do see practicality in a 3 v 3 because pantheon alone can scare of people from attacking.

Heal heals oneself for 140 + 20x level and every allied unit for half the amount. heal is ok spell for pantheon. it helps him live threw the fight a little longer and it can save you team as well. if you like to play more reckless heal can cover some of the mistakes you may make.

Smite deals 420 plus 25x Level Damage to a enemy minion. smite is not the useful to patheon because he has great farming ablity it is a vary condistional spell for him. i might think about getting it if there is a hemerdinger a Annie and a malfazar on the other team. but i would only think about getting it.

Teleport After 4 seconds, it teleports your champion to target friendly minion or turret. Can be canceled. This is kinda a usless spell on pantheon. he has a teleport with a lower cool down and no restrictions on where you can go.

Cleanse Removes all debuffs from your champion and reduces the duration of subsequent stuns, slows, taunts, fears, snares, sleeps, silences blinds and immobilizes by 50% for the next 3 seconds. this is a good spell if you want to play more defensive. pantheon get targeted easily when he starts to do mass damage so this helps with a lot of the cc.

Fortify Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. many people underestamate pantheons power. they are willing to turrent dive to kill him. with his stun and his mass burst damage forterfy will help finish the enemy champ easy. i dont find this spell to usefull people will learn not to do that quickly and then it just becomes a defensive spell.

Clarity Restores 160 + 25x level mana to your champion and 50% of that to nearby allies. pantheon does have many mana problems and this does help fix them. it is a good spell for him if you like to harass you enemy champs a lot.

Ignite Ignites a Enemy Unit, dealing 50 damage plus 20 x Level over time to a single target which ignores their magic resistance, reduces the health regeneration and the healing effects gotten by 50% this is a good spell on pantheon. it helps kill off the enemy champ and it a good amount of damage. it is good if you want to be offensive.

Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. It helps pantheon push with minions but i dont find it to useful becuase it is really just a good pushing spell but pantheon can just solo and tank the turrents once he gets enough attack speed.

Clairvoyance Reveals an area of the map for 6 seconds.the spell can be used with pantheons ult. but i do not find to many uses for it with pantheon. you can check bushes if you have to play carefully.

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your combo is the spear shot then aegis right after. your spear shot and aegis should hit about the same time then you use your heartseaker strike. ignite mid heartseaker strike but break it right befor it end and move towards you oponits escape. hit him twice then flash in front of him and hit him 2 more time. only flash if you can get the kill.

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i get the flat health quent to make Panthion less Squishy early game, and i got all Attack Speed Marks Seals and Glyphs. i get the attack speed instead of armor pen cause i rather have the extra attack speed. the more hit i can sneek in the quick my shield will proc. i get a boost of 28 attack speed plus and 97.2 hp.

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i get 21 0 9
21 i get
the Ap
offensive mastery
attack speed
cool down reduction
brutal force

the 9
i get
good hands

i have heard some people like to get Expanded mind instead of Awareness for the extra mana. i find it does help a little.

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Doran's Blade
+100 Health
+8 Damage
+3% Lifesteal

Berserker's Greaves
+25% Attack Speed
Passive UNIQUE - Enhanced Movement 2

The Black Cleaver
+55 Attack Damage
+30% Attack Speed
Passive UNIQUE Physical attacks reduce your target's armor by 15 for 5 seconds (maximum 3 stacks

Guinsoo's Rageblade
+35 Attack Damage
+45 Ability Power
Passive UNIQUE On attack or spell cast, increases your Attack Speed by 4% and Ability Power by 6. Lasts 5 seconds (stacks up to 8 times)

+20% Attack Speed
+10% Critical Strike
+8% Movement Speed

Stark's Fervor
+20% Attack Speed
Passive UNIQUE Aura: Gives nearby allied Champions 20% Life Steal, 20% Attack Speed, and 30 Health Regen per 5. Reduces the Armor of nearby enemy champions by 20. (1200 range [1])

Trinity Force
+30 Attack Damage
+30 Ability Power
+30% Attack Speed
+15% Critical Strike Chance
+12% Movement Speed
+250 Health
+250 Mana
Passive UNIQUE: 25% chance on hit to slow the target by 35% for 2.5 seconds; on cast, increases your base Attack Damage by 150% for one attack.

The Bloodthirster
+60 Attack Damage
+15% Life Steal
Gain an additional 1 Physical Damage and 0.25% Life Steal per kill. Maximum of +40 Damage and +10% Lifesteal. Bonuses are lost upon death.

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Items why?

i get Doran's blade first. I never get items that don't build into other items. I made the exception because i feel like Pantheon needs the hp the life steal and damage helps as well.

i get Bererker's Greaves next.

The next item get is the black cleaver. Since it was changed i felt like it was made for Pantheon. once you get this item you damage out put farming becomes a breeze.

The next item is Guinsoo's Rageblade. The Rageblade's Ap help Pantheons stun giving it a boost in damage. The attack speed helps proc his shield and deal out damage faster.(It is really good when you go from fighting minons to champs or champ to champ. in ganks you Spear Toss stun and Heartseeker Strike that is 3 stacks right away)

i get zeal next because of the attack speed and movement speed.(it becomes Trinity later

Starks is the next item i get. It gives you the attack speed as well as life steal.(it helps your team as well XD)

these last 2 items are expensive items and you might not get to them

i get trinity next. everything on trinity helps but the biggest part is trinity's ability to add extra damage after using a ability on your next basic attack.

the final item is blood thirster. I sell my Doran's blade for it. it gives mass attack damage(up to 100) and good life steal.

:update-i played a few games with the build and in a 5 v 5 if all goes well you should be able to get trinity force. but the blood thruster is a bit harder to get.

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Team Work

This pantheon is a good initiator. because he can take more damage and his sheild stop the basic attacks from dps. pantheon is good for the ganking cause of his stun and he can help pushes and team fights.

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i know this one i kinda small but i wanted to show that we won this game and it was a 2v3 and we were the 2