Build Guide by ivanlim#66578
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pantheon, the Artisian of War
Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar, who still revere combat and war as penulimtate art forms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence -- and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has decscended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thrirsts for another foe to vanquish.
IMPORTANT -> Mana
Before introducing his abilities and explain them I must make you understand that Pantheon is very mana-dependent! This is handled with mana-regen runes and/or Mana Manipulator/ Meki Pendant/ Faerie Charm. This is a fairly temporary issue, and by level 14-15 you should have a naturally fitting manapool able to supply you with your needed mana for atleast a while. However, if you want a smoother early/mid-game and more effective laning I would strongly suggest buying runes (see section 3.1)
This is a nice passive. It gives you some resistance against harassment during the laning phase. It improves your tower-diving by blocking the turret. You are able to keep this shield up from a safe distance, by using your Spear Shot. Don't forgot that it is automatically triggered from your Aegis of Zeonia so please don't worry about wasting mana on 4 spells or risking HP by auto-attacking 4 times before going in for a gank. That's too often seen (sadly).
Your main spell for harassing. This can be spammed with advantages and disadvantages. Etc. you have gotten an enemy down to low amounts of HP, but you haven't got the mana left to bring your enemy down below 15% with Aegis of Zeonia and Heartseeker Strike . That sucks and once again a proof of the mana-dependence of Pantheon.
Its AD scaling makes it too lethal too ignore and it should be used properly and with the right runes you can spam it without being too handicapped. It deals extreme damage in late game too.
Aegis of Zeonia
A spell that characterizes Pantheon. It can be used for harassment and ganks and escapes. Almost everything. It applies your shield and stuns. This is a great spell, and it should be used properly. It's an extremely important part of your combo, keep that in mind. It's more costly than spear shot and on the other hand more vital, since it allows you to get Heartseeker Strike and Spear Shot in = higher damage output.
Harassing with Aegis of Zeonia can be done in a variety of ways. You can -> . Another is to just jump and as soon as you have clicked the ability run away. This allows you to get in the damage from Aegis of Zeonia and run away while he is stunned = no damage on you and damage on foe. This damage could be boosted by throwing a spear at your enemy when running from him. This is by the way also an escape mechanism! <-- IMPORTANT --> It is only working in 1v1 chasing/running, and requires level 2-3 of for a stun, which is able to keep the chaser stunned, while you run out of his range.
Important: This ability should mostly be followed by Heartseeker Strike to maximize damage.
NOTE: I choose Flash because of the increased utility of Aegis of Zeonia. Imagine one of the before mentioned scenarios and add a Flash. I use flash to kill to chase to escape.
Chase:Your is out of range; you Flash into into range -> -> Heartseeker Strike/ Spear Shot
Escape:Stun -> Flash away from his range while he's stunned.
STRATEGIES: Early Game (1-6)
This is where Pantheon starts showing his colors. Buy a Dagger and a Health Potion and get to your lane. I suggest not going Mid while you are learning Pantheon. Allow your enemies to show themselves and harass with Spear Shot. Be wary of the map and make sure you aren't on the receiving end of an early gank.
Cooperate with your lane partner, and target the lane enemy with the least health. Once you level up to 2, get Aegis of Zeonia. Whittle your opponent's health below half, and stun with with Aegis of Zeonia. Follow up with an Exhaust, and demolish him. If the fight starts getting bad, flash away and retreat, you'll get another chance. Sometimes you'll kill your first target and his partner will be unsure of how to precede. If you still have more than half of your health and your partner is still alive, activate your potion and stun the next target. Kill him and take the spoils. Port back, finish your Berserker's Greaves, and buy the materials for Vampire Scepter.
Two things can occur after this early double kill. Either your opponents wise up and play carefully, or they think it was a fluke and attempt to get revenge. Punish them for this mistake. Remember that you are trying to get your equipment early and learn to read the behavior of your opponents so you know the difference between the two situations.
Pantheon will seem slower and less powerful here if you didn't get that early kill. Don't worry about it. Play carefully and remember to cooperate with your partner. Your next buy after Vampire Scepter is Zeal. Continue fighting enemy champions and utilize your Ult's range to ambush unsuspecting enemies. Remember to use your Ult mindfully, never charge into a fight you're unsure you can't finish, and when in doubt, allow your teammates to get closer to the enemy before you activate the Ult. Pantheon only gets better at 1v1 late game. Buy your BF Sword as soon as possible, remember that most of Pantheon's power comes from how much damage he can dish out with regular attacks. Complete your Bloodthirster, and be careful.
If you have been playing well so far, you've become much like a true Spartan. You turn the tide in team fights, and are death on wings. Remember to use your Heartseeker Strike to kill mobs of minions for money as often as you can spare. The Golem and Lizard buffs should be easily attainable to you after you buy Vampiric Scepter, so if you aren't seeing any real action, take the fight to the neutral mobs. Push with the team, and break those towers. If you meet with the enemy, take out the enemies with the lowest health first. Remember, the more sources of damage that can come at you, the more likely you are to die, and without you, your team is left without a stun, and some serious muscle. As you occasionally get a kill, slowly start building your Black Cleaver. Once it is complete you are in for some SERIOUS FUN. The attack speed will allow you to keep up your Aegis of Protection, the damage will wreck the competition, and your lifesteal will keep you alive. If the game gets a little long, Start building your Phantom Dancer. If you still have money after building that, I suggest you get Bloodthrister;
Pantheon is a pretty amazing fighter once you understand HOW to fight with him. He's not going to level entire teams, but what he will do is make the enemy think twice before engaging in any fights while you are around. Play the fear card, make them flee from you, and remember, most important of all, don't piss off your team. Pantheon works best when he establishes a synergy with the team. Become a hurt engine and conquer the enemy.